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Advanced [show]


Odo Abram, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and wears a blue shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: While he acts the brute, he is far gentler than he would appear. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a white middle class family as the only child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He seems to be bored by most things; and he is content

Ideals: Fighting. Flaws: Impulsive, Mundane, Insane. Occupation: Carter

Voice: Stutters

Attributes [hide]

Odo Abram, Male Human Druid 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)18 (+4) 9 (-1)11 (+0)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common, Terran, Celestial, Orc, Aquan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Axton, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he is dressed in a clean tan cloak covering his clean studded leather. His silver hair is drawn into a tight pony tail with a cross scrunchie. His blue eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is able to fit into much smaller and tighter spaces than normal.

History: He is the product a well kept family trust fund and as such has never really known need. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted druidic powers by his dying brother.

Motivation: Money/treasure; and doesn't want to be a dilettante and was forced into it by his family

Ideals: Gifted. Flaws: Mundane, Racist. Bonds: Rich, Family. Occupation: Dilettante

Voice: Pirate accent

Attributes [hide]

Anselm Axton, Male Human Warlock 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)15 (+2) 13 (+1)10 (+0)
Skills Nature +5
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 500 gp.


Social Check DCs


Shane Darby, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He tends to wear a large brown jacket. Beneath his clothing is a huge mess of scar tissue. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A powerful necromancer made him what he is. He married young, but lost his spouse to orcs. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Flaws: Depressed. Bonds: Slave, Enemies, Rich, Mentor. Occupation: Armorer

Voice: Mumbles to self between sentences

Attributes [hide]

Shane Darby, Male Human Cleric 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)14 (+2) 9 (-1)10 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Ignan, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Theobald Addington, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a brown poncho over his likewise colored trousers and shirt. His auburn hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also is a firm believer in the manly ideal.

History: He was raised in a plains tribe. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Nature, Adventurer. Occupation: Bather

Voice: Cold and demanding tone

Attributes [hide]

Theobald Addington, Male Human Rogue 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)11 (+0) 10 (+0)9 (-1)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Hackney, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tan leather gloves, a tan jacket, and tight pants. He wears a colorful flower in his brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born on a small isolated farm. He has had some formal painting training, and achieved minor success. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to get laid; and to get a good night's sleep

Ideals: Gifted, Artistic. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Navigator

Voice: Old thin voice

Attributes [hide]

Bertram Hackney, Male Human Sorcerer 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)16 (+3) 13 (+1)16 (+3)
Skills Athletics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Celestial, Druidic, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 600 gp.


Social Check DCs

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