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NPC Generator

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Advanced [show]


Simon Hadlee, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a long, brown, dusty cloak. His brown hair is heavily combed to the right. His eyes are blue.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is skeptical of what others tell him and is slow to trust.

History: Simon was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Human conditions. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers

Flaws: Ugly, Secretive, Shy, Racist. Bonds: Poor, Family. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Simon Hadlee, Male Human Commoner 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 10 (+0)17 (+3)
Skills Animal Handling +3, Persuasion +6
Senses Passive Perception 10
Languages Common, Infernal, Giant
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Geoffrey Cornish, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He is renowned for his bright green suits and hats. His red hair is styled in orderly dreadlocks. His amber eyes have a joyful gleam in them most of the time.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He feeds upon the attention of others.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Body Guard arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by goblins. Geoffrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: To end his boredom.

Flaws: Mundane. Bonds: Attractive, Rich, Enemies. Occupation: Body Guard

Voice: Uses sign language

Attributes [hide]

Geoffrey Cornish, Male Human Druid 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 8 (-1)8 (-1) 7 (-2)8 (-1)
Skills Perception +0, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10 pp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Gunter Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He is physically well-built. His chestnut hair has been sun bleached extensively. His blue eyes are passionate and lively.

Personality: He has always had a great fascination with Human culture. Gunter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to loving parents in a slum to the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Flaws: Racist. Bonds: Attractive, Family, Poor, Military. Occupation: Crown-heir

Voice: growls and snarls, animalistic

Attributes [hide]

Gunter Chatham, Male Human Cleric 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)15 (+2) 14 (+2)12 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 1 Minor magic item.


Social Check DCs


Henry Wallace, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a blue poncho over his likewise colored trousers and shirt. He is muscular with a powerful set of arms. He keeps his blonde hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Henry is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a Barkeep, his father struggled to pay the bills. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Disease. Bonds: Attractive, Family, Poor, Debt. Occupation: Detective

Voice: Shortens vowels

Attributes [hide]

Henry Wallace, Male Human Warrior 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 58 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)9 (-1) 10 (+0)15 (+2)
Skills Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 10 pp. Rich purple corundum (1400 gp). Malachite (6 gp). Deep blue spinel (1400 gp). Rock crystal (60 gp).


Social Check DCs


Gerard Kelsey, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. His hair is cut close to his head. His eyes are likewise amber.

Personality: He is a hateful person. He taunts others and blames them for his problems. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born at the edge of vast plains. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He desires power and/or immortality; and regain custody of his son

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Family, Nature, Adventurer. Occupation: Cartwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerard Kelsey, Male Human Barbarian 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 700 sp.


Social Check DCs

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