Trym Payton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a brown coat over a blue low-cut shirt, and a small hat upon his head. He wears a colorful flower in his red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to make people angry or surprised. He never wears the same outfit twice, unless he absolutely has to.
History: He comes from a rich southern family. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Artistic, Athletic. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Bounty Hunter
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 25 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 1000 gp.
Gerald Trollope, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has relatively light skin and is very physically imposing due to his abundance of muscles. He is bald on top and has large auburn tufts of hair around his ears. His eyes are gray and catlike.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a small toy that he constantly fidgets with.
History: Gerald hails from a village terrorized by illithids. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He hasn't been sleeping well lately.
Motivation: Someone believes him a fraud; and to get a good night's sleep
Flaws: Ugly, Insomniac, Addict. Bonds: Enemies. Occupation: Miner
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 6000 sp.
Diggory Conway, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow collared shirt and green pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His blonde hair is unkempt and raggedy. His face is covered beneath a completely black helmet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As long as the job gets done he does not care how it got done.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and he wants revenge against gnolls
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Apothecary
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +0 / 2d8-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp. Violet garnet (1300 gp). Chrysoprase (40 gp). Red-brown spinel (120 gp).
Gerard Carlyle, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of hammers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair is blonde and curly. His eyes are amber and he is always smoking a pipe.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A true patriot, Gerard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Gerard was born in the south. At a young age he loved to build and create. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and money/treasure
Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Military, Rich. Occupation: Glassblower
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 43 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Ignan, Draconic
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 500 gp. Tiger eye turquoise (5 gp). Citrine (50 gp). Chrysoprase (50 gp). Amethyst (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rolf Bradshaw, Male Human [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he wears a red collared shirt and green pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He keeps his auburn hair in a flapper bob. His eyes are green and he is always smoking a pipe.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He served in the navy to pay for his family's outstanding loans. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and wants to open a new tavern
Bonds: Job, Rich, Military, Attractive. Occupation: Cartwright
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 7 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
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