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Advanced [show]


Anselm Colton, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with grey socks and a vest with buckled shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His chestnut hair and beard is wavy and long. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He can speak with the recently deceased. He also is a firm believer in the manly ideal.

History: Born in the east to a Stableman, Anselm learned a great deal about his father's area of expertise. Anselm was born on a far eastern forest where he grew up under the tutelage of his father, an expert Stableman. He was granted druidic powers by his dying brother.

Motivation: Sabotage a competitor; and balancing his hectic life and new stableman responsibilities is difficult

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Job, Immigrant. Occupation: Stableman

Voice: Can't modulate volume

Attributes [hide]

Anselm Colton, Male Human Adept 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)13 (+1) 18 (+4)9 (-1)
Skills Animal Handling +6, Athletics +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 15000 cp. Jet (40 gp). Deep green spinel (40 gp). Jet (40 gp).


Social Check DCs


Raymond Cornish, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing colorful clothing, dressed as a Navigator. His blonde hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Raymond is combative with any and all who dare try his patience in the slightest.

History: He was born at the edge of vast desert. His father took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business.

Ideals: Optimist, Justice. Bonds: Nature, Job. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Raymond Cornish, Male Human Cleric 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 400 gp.


Social Check DCs


Gomory Shelly, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and is well dressed, constantly wearing a yellow suit, grey shirt, and yellow tie. His red hair is cut short. He has amber eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a bit of a xeno-phobe, disliking non-Humans.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has dedicated himself to building a better village for his children.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Gifted. Flaws: Shy, Racist. Bonds: Adventurer, Rich. Occupation: Marshal

Voice: High pitched, excited

Attributes [hide]

Gomory Shelly, Male Human Wizard 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 41 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)14 (+2) 8 (-1)18 (+4)
Skills Athletics +6, Insight +2
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: Just what you see.


Social Check DCs


Thomas Braxton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and his gloved hand is found clutching a quarterstaff. He has a small bristly mustache and wavy white hair. His gray unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Thomas isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. When he's not drinking or sleeping the drinks off, he's doing writing.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Roofer.

Motivation: Further expansion of business.

Ideals: Impeccable, Artistic. Flaws: Disease. Bonds: Rich, Mentor, Job. Occupation: Roofer

Voice: Speaks through clenched teeth

Attributes [hide]

Thomas Braxton, Male Human Paladin 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)8 (-1) 14 (+2)10 (+0)
Skills Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Just what you see.


Social Check DCs


Balimaar Merton, Male Human [Permalink]

Personal [hide]

Description: A 5'7" northern man, he wears a red tunic with brown highlights, and long grey pants that bunch up around his shoes. He has wavy black hair. His ears are large.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He receives visions of the future at random moments

History: Gifted from a young age, Balimaar studied abroad. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he seems to be bored by most things

Ideals: Disciplined, Gifted, Optimist. Flaws: Ugly, Mundane. Occupation: Miner

Voice: Pirate accent

Attributes [hide]

Balimaar Merton, Male Human Adept 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)8 (-1) 12 (+1)12 (+1)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 41000 sp.


Social Check DCs

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