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NPC Generator

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Advanced [show]


Hubert Ainsworth, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears grey leather gloves, a grey jacket, and tight pants. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Depressed, Insane, Antagonistic. Bonds: Slave. Occupation: Fortune-teller

Voice: Can't modulate volume

Attributes [hide]

Hubert Ainsworth, Male Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Insight +5, Investigation +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp.


Social Check DCs


Ralf Tattersall, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black armored body suit, with a simple pastel line shooting up and back down. With a patchy brown beard and wild brown hair. His blue eyes are passionate and lively.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: From birth he was tutored by a cruel and relentless mentor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Athletic. Flaws: Antagonistic. Bonds: Religious, Mentor. Occupation: Detective

Voice: American accent

Attributes [hide]

Ralf Tattersall, Male Human Commoner 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Arcana +4, Medicine +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 sp. Onyx (60 gp). Pink pearl (80 gp). Obsidian (14 gp). Rock crystal (60 gp).


Social Check DCs


Cory Sutherland, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears clothing that is held on in multiple layers but all of it is in poor condition, and a wedding ring on his right hand. He keeps his brown hair in a flapper bob. He is baby faced.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not believe in violence as a means to an end. He is a dedicated Doctor but believes his peers are too gung-ho.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Cory took refuge in the large cave and found the beat up pickaxe and armor he uses now. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To pay off his debts.

Ideals: Opinionated, Pacifist. Bonds: Poor, In love, Nature. Occupation: Doctor

Voice: Strong lisp

Attributes [hide]

Cory Sutherland, Male Human Warrior 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)13 (+1) 12 (+1)13 (+1)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3

Possessions: 38000 sp.


Social Check DCs


Heward Blakely, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and has a large brown mantle and cape that has been intricately interwoven into his pastel robe. He wears his red hair up. He wears a mask on his face.

Personality: He speaks before he thinks and is too direct. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the west to a Shipwright, Heward learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now travels the world, in search of power and loot.

Motivation: Expand his business.

Ideals: Logical. Flaws: Impulsive. Bonds: Adventurer, Job, Mentor. Occupation: Shipwright

Voice: Complex vocabulary, royal

Attributes [hide]

Heward Blakely, Male Human Druid 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)15 (+2) 15 (+2)12 (+1)
Skills Medicine +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 100 gp. Pink pearl (70 gp). 1 Minor magic item.


Social Check DCs


William Fidget, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a brown costume with the symbols of strength on his torso. He has styled his silver hair well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is lazy and tries to find solutions quickly.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Sabotage a competitor; and expand his business

Flaws: Depressed, Lazy. Bonds: Rich, Attractive, Job. Occupation: Baker

Voice: Indian accent

Attributes [hide]

William Fidget, Male Human Expert 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 13 (+1)12 (+1)
Skills Deception +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp. Deep blue spinel (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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