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Wymar Cotton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is tall, broad shouldered and powerfully built. His brown hair is cut short with large spiked bangs in the front. His eyes are likewise brown. His teeth are white and perfect.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in a small plains village. He was taken from his home at a very young age. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is currently in port desperately looking for someone to get him out

Ideals: Disciplined. Flaws: Shy, Greedy. Bonds: Attractive, Nature, Slave. Occupation: Marshal

Voice: Low rumbling, strings words together

Attributes [hide]

Wymar Cotton, Male Human Rogue 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 17 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)14 (+2) 6 (-2)14 (+2) 12 (+1)16 (+3)
Skills History +5
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee -1 / 2d8-4, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp. Chrysoberyl (110 gp). Onyx (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Marlee, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his long white hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has always had a great fascination with Human culture. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Peter took refuge in the ruined castle and found the beat up sickle and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Racist. Bonds: Nature, Guardian, Adventurer. Occupation: Body Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Peter Marlee, Male Human Cleric 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)12 (+1) 17 (+3)12 (+1)
Skills Investigation +4, Perception +6
Senses Passive Perception 16
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 3000 sp.


Social Check DCs


John Fawcett, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is wearing colorful clothing, dressed as a Masseuse. His Stetson hat is riddled with cuts and holes. He has brown eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the south to a Masseuse, John learned a great deal about his mother's area of expertise. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Masseuse soon after.

Motivation: To reunite with his absent mother; and sabotage a competitor

Flaws: Ugly, Shy. Bonds: Enemies, Job, Adventurer, Family. Occupation: Masseuse

Voice: Speaks with a cold

Attributes [hide]

John Fawcett, Male Human Warlock 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)8 (-1) 15 (+2)10 (+0)
Skills Arcana +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs


Ernest Mitchell, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. With a patchy black beard and wild black hair. His eyes are brown and he is always smoking a pipe.

Personality: His tongue was cut out and he uses sign language. Further he is a bit of a stoner and is frequently out of it.

History: Sold as a small child to a wizard, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Bricklayer and was forced into it by his family; and regain custody of his son

Flaws: Disease, Addict. Bonds: Poor, Mentor, Family. Occupation: Bricklayer

Voice: Nasally tone

Attributes [hide]

Ernest Mitchell, Male Human Aristocrat 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 55 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)6 (-2) 12 (+1)13 (+1)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 50000 cp.


Social Check DCs


Ralf Budd, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. His auburn hair, when down, is lengthy. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Ralf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His mother raised him in a mountain cabin. Ralf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He feels kind of lost in life; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Hedonist, Depressed. Bonds: Poor, Nature, Adventurer. Occupation: Mayor

Voice: Low range voice

Attributes [hide]

Ralf Budd, Male Human Commoner 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)12 (+1) 12 (+1)7 (-2)
Skills Arcana +3, Stealth +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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