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Advanced [show]


Balimaar Bentley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears baggy tan pantaloons and a black scarf. His hair is short and silver. His thin eyebrows rest above his beady brown eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A powerful brothel owner made him what he is. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Balimaar and his spouse have recently divorced.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Persistence. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Baker

Voice: Low rumbling, strings words together

Attributes [hide]

Balimaar Bentley, Male Human Druid 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 16 (+3)9 (-1)
Skills Investigation +5, Performance +2
Senses Passive Perception 13
Languages Common, Undercommon, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: Jet (90 gp). Deep green spinel (90 gp). Bloodstone (40 gp). Citrine (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Mori, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears very tight pants and wife beaters, though occasionally he sports a white coat. His black hair is thinning but still full. He has a tattooed face.

Personality: While he acts the brute, he is far gentler than he would appear. He pushes his goals aggressively. He is also a coward if confronted.

History: He got into the Scribe business at a young age. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by brigands. Percival was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: To reunite with his old friends; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Fearful. Bonds: Job, Enemies, Adventurer. Occupation: Scribe

Voice: Rhymes sentences (sorry)

Attributes [hide]

Percival Mori, Male Human Rogue 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 6 (-2)15 (+2) 10 (+0)11 (+0)
Skills Athletics +5, Religion +4
Senses Passive Perception 10
Languages Common, Goblin, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Simon Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a black shirt with thin brown vertical stripes and grey pants. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is an amazing painter.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Simon took refuge in the large cave and found the beat up glaive and armor he uses now. After a long history of fighting, Simon and his spouse have recently divorced.

Motivation: To pay off his debts.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Nature. Occupation: Blacksmith

Voice: Hissing voice

Attributes [hide]

Simon Ainsworth, Male Human Barbarian 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 56 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)11 (+0) 11 (+0)10 (+0)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Hunter Chatham, Male Human [Permalink]

Personal [hide]

Description: A 5'11" northern man, he wears many layers of old clothing at all times. His blonde hair is still thick. He has a dull look in his hazel eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Slave. Occupation: Mason

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hunter Chatham, Male Human Expert 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)15 (+2) 15 (+2)9 (-1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. Brass mug with jade inlays (300 gp). Gold music box (1000 gp). 1 Minor magic item.


Social Check DCs


Gunter Harlan, Male Human [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a brown scarf. He carries a battered hand crossbow and tarnished rapier as well. His red hair is braided into rings. His half smiles and green eyes are beguiling and draw you in.

Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Banker arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: Many orcs want him driven away; and revenge

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Enemies, Rich. Occupation: Banker

Voice: growls and snarls, animalistic

Attributes [hide]

Gunter Harlan, Male Human Cleric 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 33 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)11 (+0) 12 (+1)11 (+0)
Skills Athletics +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp.


Social Check DCs

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