Gilbert Crawford, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. His moppish golden hair is in a traditional bowl cut. His half smiles and gray eyes are beguiling and draw you in.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He receives visions of the future at random moments
History: He was raised in a white middle class family as the only child. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Gilbert's homeland. Gilbert decided to take the middle way and become a bodyguard. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom.
Ideals: Gifted, Fighting. Flaws: Mundane. Bonds: Attractive, Immigrant. Occupation: Cartwright
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: Large well-done wool tapestry (400 gp). Silver comb with moonstones (300 gp). 1 Minor magic item.
Gomory Beverly, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is dressed in earthy colors with a green and black handkerchief worn on his left side. He keeps his black hair in a flapper bob. He has a dull look in his blue eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of western immigrants he idolized his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. After a long history of fighting, Gomory and his spouse have recently divorced.
Motivation: He's in love; and doesn't want to be a navigator and was forced into it by his family
Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Family, Has a crush. Occupation: Navigator
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trey Atterton, Male Human [Permalink]
Personal [hide]
Description: This man wears a red shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He is muscular with a powerful set of arms. His long black hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He comes from a rich southern family. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Philantrophist. Flaws: Insane, Fearful. Bonds: Attractive, Rich. Occupation: Bowyer
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 6 (-2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 33000 sp. An abacus with copper, silver and gold markers (70 gp). A roughly beaten golden orb (70 gp). 1 Minor magic item.
Bernard Hayes, Male Human [Permalink]
Personal [hide]
Description: This southern man tends to wear a large tan jacket. His clothes are grease stained in places. He has shaved his head bald. His eyes are hazel and beady.
Personality: He will rave to anyone who will listen. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: The child of a Bricklayer, who enjoyed hunting, Bernard was taken on many hunting expeditions. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to raise his children well; and marry his brother to traveling adventurers
Flaws: Ugly, Insane. Bonds: Poor, Immigrant, Family, Nature. Occupation: Tanner
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 8 (-1) | 7 (-2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. Golden pearl (80 gp).
Miles Tattersall, Male Human [Permalink]
Personal [hide]
Description: This man wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has a penchant for wearing a ring with an oversized ruby on his right hand. He has a small bristly mustache and wavy golden hair. His eyes are a pleasant gray.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with finding treasure.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Like his mother and his brother before him, after school he went straight into learning to become a Beggar. He struck the Beggar job and began his own company from there.
Motivation: He has money and likes to spend it; and expand his business
Ideals: Impeccable, Artistic. Bonds: Rich, Adventurer, Job. Occupation: Beggar
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 81 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 800 gp.
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Their contribution stands as a beacon of hope for all adventurers!