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NPC Generator

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Advanced [show]


Lance Adley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is styled in orderly dreadlocks. His brown eyes peer out from beneath his top black hat.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great joy in being the best Cartwright in town.

History: Lance was born with his father's beautiful face. He moved from fad to fad and when he turned 15 he discovered singing. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Artistic. Bonds: Adventurer, Job, Attractive. Occupation: Cartwright

Voice: Jittery and nervous

Attributes [hide]

Lance Adley, Male Human Warlock 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Athletics +1, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 39000 sp. 1 Minor magic item.


Social Check DCs


Kyle Compton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is chestnut, silky, and of moderate length. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south.

Ideals: Fighting, Athletic, Disciplined, Entrepeneur. Bonds: Attractive, Mentor. Occupation: Shoemaker

Voice: Smooth and feminine

Attributes [hide]

Kyle Compton, Male Human Warrior 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Deception +3, History +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Norman Mitchell, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is harsh and unforgiving.

History: He was born several months after his father was called into army service. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 9 years.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Poor, Job, Military. Occupation: Sellsword

Voice: Spanish accent

Attributes [hide]

Norman Mitchell, Male Human Sorcerer 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)19 (+4) 11 (+0)10 (+0)
Skills History +6, Performance +2
Senses Passive Perception 10
Languages Common, Auran, Orc, Dwarven, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146630000000

Possessions: 600 gp. Violet garnet (900 gp). Bloodstone (80 gp). 1 Minor magic item.


Social Check DCs


Justin Melancon, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His red hair has been sun bleached extensively. His gray eyes dart from person to person to random spaces in the air.

Personality: He is overprotective of those who hire his services. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Actor. He is searching for what he claims is his rightful reward.

Motivation: To be a Locksmith again; and he's looking for his big break

Flaws: Ugly. Bonds: Guardian, Rich, Job, Adventurer. Occupation: Actor

Voice: High pitched, excited

Attributes [hide]

Justin Melancon, Male Human Commoner 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)8 (-1) 10 (+0)10 (+0)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Bertram Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with black highlights, and long yellow pants that bunch up around his shoes. His brown hair is cut short. His gray eyes dart from person to person.

Personality: He is extraordinarily eccentric. He invites people to come help in his community garden.

History: His father raised him in a mountain cabin. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and he's looking for his big break

Ideals: Philantrophist. Flaws: Insane. Bonds: Nature, Religious, Adventurer. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

Bertram Huckabee, Male Human Warlock 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)10 (+0) 10 (+0)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Brass mug with jade inlays (200 gp).


Social Check DCs

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