Ernest Quinton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he prefers to wear brown pants and tee shirts. He has a long silver beard with little hanging trinkets. His half smiles and violet eyes are beguiling and draw you in.
Personality: A deeply religious man he believes everything happens for a reason. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Optimist. Bonds: Attractive, Religious, Rich. Occupation: Sellsword
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 16 (+3) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 5000 cp.
Richard Easton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears rags and sports a simple walking cane. His tied-back hair is auburn. His eyes are likewise blue. His teeth are white and perfect.
Personality: He has always had a great fascination with Human culture. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of eastern immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He struck the Courier job and began his own company from there.
Motivation: To be a Sailor again.
Ideals: Gifted. Flaws: Racist. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Courier
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Giant, Infernal, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp.
Manfred Adley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a lot of dark rich colors, with gold accents. He wears a broad hat to hide his balding. His violet unseeing eyes seem to look past you.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He feeds upon the attention of others.
History: Manfred was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A freak accident while working with his Weaver father left him crippled. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Painter
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Gnoll, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp.
Guy Barton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a long white beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Mayor, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Weaver responsibilities is difficult; and sabotage a competitor
Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Weaver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp. Malachite (8 gp). Moss agate (8 gp). 1 Minor magic item. 1 Minor magic item.
Adelard Bing, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears brown painted combat armor at almost all times. He has styled his brown hair well, parting it to the right. His hazel eyes are slightly larger than normal.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He misses his home and complains about the freezing weather, even in summer.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Adelard took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Miller.
Motivation: Further expansion of business; and expand his business
Ideals: Persistence, Gifted. Bonds: Immigrant, Job. Occupation: Miller
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 40 pp.
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