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NPC Generator

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Advanced [show]


Drogo Southey, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man has a large blue mantle and cape that has been intricately interwoven into his white robe. His white hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the north to a Herbalist, Drogo learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He used his abilities to travel the world and help people.

Motivation: To be a Sailor again.

Ideals: Artistic, Philantrophist. Flaws: Racist. Bonds: Job. Occupation: Herbalist

Voice: Laughs frequently while speaking

Attributes [hide]

Drogo Southey, Male Human Bard 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)12 (+1) 13 (+1)9 (-1)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 43000 sp.


Social Check DCs


Drogo England, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a top hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father took him hunting and taught him how to get in the mind of other creatures. In the meantime he has taken over work as a Marshal and occasionally as a mercenary.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Flaws: Disease. Bonds: Nature, Adventurer, Job. Occupation: Marshal

Voice: Timid voice

Attributes [hide]

Drogo England, Male Human Cleric 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)15 (+2) 8 (-1)11 (+0)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Abyssal, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs


Lance Hailey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear grey pants and tee shirts. He keeps his auburn hair in a flapper bob. His half smiles and green eyes are beguiling and draw you in.

Personality: He is mildly Human supremacist, though he does not identify as such. He has a small toy that he constantly fidgets with.

History: He comes from a rich southern family. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and a strong sense of loyalty to human people

Flaws: Racist, Addict. Bonds: Attractive, Rich, Adventurer. Occupation: Stableman

Voice: Mumbles to self between sentences

Attributes [hide]

Lance Hailey, Male Human Rogue 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)11 (+0) 17 (+3)13 (+1)
Skills Persuasion +3, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Clerebold Hornsby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright blue and tan, and wears rings and necklaces with large, colorful gems. With a patchy white beard and wild white hair. His eyes are a pleasant gray.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Energy wise he seems alert and responsive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Clerebold has worked very hard to control his curse. He inherited the family business which he has now maintained for 13 years.

Motivation: To protect his home; and money/treasure

Ideals: Optimist, Professionalism. Flaws: Disease. Bonds: Rich, Job, Guardian. Occupation: Doctor

Voice: Scandinavian accent

Attributes [hide]

Clerebold Hornsby, Male Human Cleric 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)13 (+1) 9 (-1)15 (+2)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Red garnet (110 gp). Golden yellow topaz (400 gp). Chrysoberyl (110 gp). 1 Minor magic item.


Social Check DCs


Thomas Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, typically a more casual-formal manner. He keeps his brown hair in a pixie cut. His eyes are brown and catlike.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: When he was but 8 years old his parents immigrated from the north. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted necromantic powers by his dying sister.

Motivation: A strong sense of loyalty to Human people; and to find somewhere to settle down

Ideals: Gifted. Flaws: Terse, Racist. Bonds: Attractive, Immigrant. Occupation: Servant

Voice: Uses sign language

Attributes [hide]

Thomas Lindsay, Male Human Druid 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 4 (-3)14 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 7
Languages Common, Goblin, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 2300 sp. 1 Breastplate. 1 Darkwood Shield.


Social Check DCs

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