Gerald Sutherland, Male Human [Permalink]
Personal [hide]
Description: A 5'11" southern man, he wears a green vest and prefers tan and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is cut short with large spiked bangs in the front. His eyes are brown and beady.
Personality: He hates Humans with a passion. As such he is filled with self loathing. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Gerald hails from a village terrorized by dire rats. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of dire rats.
Flaws: Ugly, Racist. Bonds: Religious, Enemies, Nature. Occupation: Tailor
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 200 gp.
William Woods, Male Human [Permalink]
Personal [hide]
Description: A 5'7" northern man, he dresses well, wearing black shirts, loose pants, and blazers most of the time. With bright golden hair and a scraggly beard. He has amber eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is frequently practicing swordplay.
History: The child of northern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in William's homeland. William decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and to clean up the streets
Ideals: Fighting. Bonds: Attractive, Guardian, Military, Immigrant. Occupation: Adventurer
Voice: French accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
Possessions: 1 Minor magic item.
Rolf Southey, Male Human [Permalink]
Personal [hide]
Description: He wears a brown Stetson hat and brown clothes. He wears his hair in dreadlocks. He has gleaming, smiling hazel eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the east to a Courier, Rolf learned a great deal about his mother's area of expertise. A few years later when the west was not economically sound they moved to his current location. He then took over the family business and is one of the better Courier for hire.
Motivation: Doesn't want to be a Courier and was forced into it by his family; and marry his sister to traveling adventurers
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Immigrant, Family. Occupation: Courier
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. Deep green spinel (70 gp). Lapis lazuli (12 gp).
Solomon Kendal, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing the road beaten gear of a warrior. His hair is long and white with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. His eyes are blue and beady.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot resist a sob story and will often dote over anyone who has one.
History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Fighting, Athletic, Joker, Philantrophist. Flaws: Ugly. Bonds: Rich. Occupation: Navigator
Voice: Russian accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 7 (-2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2600 sp.
Thomas Beitz, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears baggy yellow pantaloons and a violet scarf. His white hair is unkempt and raggedy. His blue eyes dart from person to person.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a Map Maker, his mother struggled to pay the bills. Thomas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Blacksmith
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 7 (-2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork manacles.
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