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NPC Generator

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Advanced [show]


Anthony Riley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tan leather gloves, a tan jacket, and tight pants. He wears a deerstalker hat to hide his balding. His fierce amber eyes like to dwell on things.

Personality: Confrontational and typically high on some drug or another. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He got into the Herbalist business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has worked as a Herbalist like his father before him.

Motivation: He wants to meet his childhood hero; and further expansion of business

Ideals: Philantrophist. Flaws: Addict. Bonds: Job, Adventurer, Rich. Occupation: Herbalist

Voice: French accent

Attributes [hide]

Anthony Riley, Male Human Adept 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)13 (+1) 16 (+3)12 (+1)
Skills History +3, Medicine +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 600 gp.


Social Check DCs


Gilbert Hackney, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. His hair is long and silver with streaks of auburn, and is pulled back with small violet clips. His beard is auburn, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Gilbert will drive conversation. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the south to a Ploughman, Gilbert learned a great deal about his father's area of expertise. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He wants revenge against gnolls; and further expansion of business

Ideals: Extrovert. Flaws: Shy. Bonds: Job, Adventurer, Enemies. Occupation: Ploughman

Voice: Hollow voice

Attributes [hide]

Gilbert Hackney, Male Human Adept 8
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 58 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)15 (+2) 15 (+2)15 (+2)
Skills Sleight of Hand +4, Survival +5
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 300 gp. Zircon (50 gp). Golden pearl (80 gp). Malachite (11 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Gresham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time. With a patchy auburn beard and wild auburn hair. He has a tattooed face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Guy lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his sister.

Ideals: Justice. Flaws: Shy. Bonds: Family. Occupation: Stableman

Voice: Posh accent

Attributes [hide]

Guy Gresham, Male Human Barbarian 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 44 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 15 (+2)6 (-2)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. Rose (50 gp). Jet (40 gp). Moss agate (13 gp). Aquamarine (1100 gp). 1 Minor magic item.


Social Check DCs


Clerebold Marlowe, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a grey and white robe with the hood down. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His long blonde hair reaches down to his waist. His gray eyes dart from person to person to random spaces in the air.

Personality: He is irascible and easily irritated. He is afraid of women and trembles around them

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Rich, Attractive. Occupation: Fortune-teller

Voice: Sounds elderly

Attributes [hide]

Clerebold Marlowe, Male Human Sorcerer 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 8 (-1)10 (+0) 6 (-2)13 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 100 gp.


Social Check DCs


Anselm Lester, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears many layers of old clothing at all times, and a wedding ring on his right hand. His silver hair is lengthy and is close to two feet long. His fierce blue eyes like to dwell on things.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not trust anyone and sleeps with one eye open.

History: He was born in the south, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Ugly, Insomniac. Bonds: Poor, In love, Immigrant. Occupation: Crown-heir

Voice: Soothing and warm

Attributes [hide]

Anselm Lester, Male Human Monk 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 11 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)11 (+0) 7 (-2)11 (+0)
Skills Acrobatics +3, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +0

Possessions: 28000 cp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs

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