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NPC Generator

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Advanced [show]


Raymond Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a lot of dark rich colors, with gold accents. His brown hair, when down, is lengthy. His half smiles and blue eyes are beguiling and draw you in.

Personality: While he acts the brute, he is far gentler than he would appear. He feeds upon the attention of others.

History: He was raised in a white middle class family as the only child. His mother was a mechanic, and taught him how to fix just about anything. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things

Ideals: Athletic, Fighting, Persistence. Flaws: Mundane. Bonds: Attractive. Occupation: Mortician

Voice: Draws out vowels

Attributes [hide]

Raymond Barlow, Male Human Barbarian 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Abyssal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Charles Crawford, Male Human [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a blue coat with brown slacks. He carries with him a set of spears on his belt, each one with a topaz on the hilt. His white hair is smooth and relatively long. His eyes are brown.

Personality: Charles is depressed about a lot of things. He tends to be a nihilist. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born into a rich family. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town working and never settling down anywhere, but has fallen for a local Healer. He hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with his crush; and he has a crush on the local healer

Ideals: Fighting. Flaws: Depressed. Bonds: Has a crush, Adventurer, Rich. Occupation: Shoemaker

Voice: Excited and jittery

Attributes [hide]

Charles Crawford, Male Human Paladin 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)11 (+0) 12 (+1)14 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 13000 cp. 1 Minor magic item.


Social Check DCs


Percival Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His tied-back hair is chestnut. His ears are large.

Personality: Eccentric and domineering, Percival will drive conversation. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of a Guard, who enjoyed hunting, Percival was taken on many hunting expeditions. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants his loneliness to end.

Ideals: Extrovert. Flaws: Ugly, PTSD. Bonds: Military, Nature. Occupation: Detective

Voice: Middle-eastern accent

Attributes [hide]

Percival Hamilton, Male Human Warlock 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)16 (+3) 13 (+1)16 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Elven, Giant, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 200 gp. Chrysoprase (20 gp). Peridot (20 gp). Azurite (7 gp). Emerald (400 gp). 1 Minor magic item.


Social Check DCs


Gerald Vance, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a brown and tan handkerchief worn on his left side. He has moderate length brown hair. His eyes are green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Animals are drawn to him, and he is able to talk to them.

History: He comes from a rich northern family. He worked as a nervous Fortune-teller and found it very stressful. He now mingles about in high society.

Motivation: Nothing but the best is good enough for him; and he is greedy

Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Fortune-teller

Voice: Sleepy voice

Attributes [hide]

Gerald Vance, Male Human Aristocrat 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)15 (+2) 10 (+0)11 (+0)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 10
Languages Common, Auran, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Ernest Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, red cloak. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a skull on it. He sports a long auburn beard, and similarly colored long hair. He has amber eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Farmer, who enjoyed hunting, Ernest was taken on many hunting expeditions. As a young adult he joined a group advocating for an improvement in Human conditions. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and to protect his home

Ideals: Impeccable. Flaws: Secretive, Racist. Bonds: Nature, Guardian. Occupation: Spice Merchant

Voice: Creaky witch voice

Attributes [hide]

Ernest Emsworth, Male Human Ranger 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)9 (-1) 13 (+1)12 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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