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NPC Generator

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Advanced [show]


Lance Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of nunchakus on his belt, each one with a aquamarine on the hilt. His hair is short and black. His eyes are brown and catlike.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with a lost civilization.

History: He was born in the south. His mother was a soldier and died while he was still young. Lance was left his mother's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Fighting, Justice. Bonds: Attractive, Adventurer, Immigrant, Military. Occupation: Courier

Voice: Spanish accent

Attributes [hide]

Lance Walcott, Male Human Commoner 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 13 (+1)14 (+2) 10 (+0)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Trey Pickering, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has all his life been fascinated with painting.

History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Merchant and was forced into it by his family.

Ideals: Athletic, Artistic. Bonds: Rich, Attractive, Mentor, Family. Occupation: Merchant

Voice: Breathy voice

Attributes [hide]

Trey Pickering, Male Human Adept 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 7 (-2)13 (+1) 12 (+1)15 (+2)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 42000 sp.


Social Check DCs


Guy Barclay, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a worn and beaten armor. He has wavy golden hair. His eyes are likewise blue.

Personality: He can speak with the recently deceased. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: When he was but 4 years old his parents immigrated from the west. A gifted student he started as a Spy, but he got bored and became a Courier. He tends to his Courier job now, and dutifully fulfills any obligations he has.

Motivation: He is content; and balancing his hectic life and new courier responsibilities is difficult

Ideals: Gifted, Entrepeneur. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Courier

Voice: Mumbles to self between sentences

Attributes [hide]

Guy Barclay, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)10 (+0) 15 (+2)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp.


Social Check DCs


Wymar Watson, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears green leather gloves, a green jacket, and tight pants. His silver hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Spy business.

History: Born to a pair of adventurers, Wymar grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He would like to get married and retire; and to settle down with his crush

Ideals: Justice, Persistence. Bonds: Adventurer, Attractive, Has a crush. Occupation: Spy

Voice: Squeaky

Attributes [hide]

Wymar Watson, Male Human Monk 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)13 (+1) 8 (-1)16 (+3)
Skills Athletics +3, Perception +1
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Silk rope.


Social Check DCs


Gerald Wesley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is heavily combed to the right. He has a tattooed face.

Personality: Cocky and sure of himself, he believes he is the best Mortician born in the past three hundred years. He does not believe in violence as a means to an end. He is a dedicated Mortician but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. Gerald was born on a far eastern plains where he grew up under the tutelage of his father, an expert Mortician. He ran away from his former home and has been making his living as a Mortician for the past few years.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Pacifist. Bonds: Poor, Job, Adventurer, Immigrant. Occupation: Mortician

Voice: Spits words with contempt

Attributes [hide]

Gerald Wesley, Male Human Aristocrat 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)13 (+1) 15 (+2)15 (+2)
Skills Deception +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 24000 sp. 1 Minor magic item.


Social Check DCs

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