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NPC Generator

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Advanced [show]


Robert Barlow, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a pastel coat over a tan low-cut shirt, and a broad hat upon his head. His brown hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.

Personality: Robert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. During his travels, Robert and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Robert discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Robert fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Extrovert, Fighting. Bonds: Attractive, Nature, Poor. Occupation: Architect

Voice: Tuts and clicks tongue

Attributes [hide]

Robert Barlow, Male Human Warrior 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)16 (+3) 9 (-1)16 (+3)
Skills Arcana +6, Religion +6
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Goblin
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Hunter Coombs, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears blue leather gloves, a blue jacket, and tight pants. With bright silver hair and a scraggly beard. He wears large thick round spectacles.

Personality: He never swears and excessively uses polite adverbs when speaking. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of northern immigrants he idolized his father. Brilliant and gifted he never wanted to apply himself. He left for the north, certain he would find work there.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Optimist, Gifted. Flaws: Impulsive, Depressed. Bonds: Immigrant. Occupation: Masseuse

Voice: pre-pubescent

Attributes [hide]

Hunter Coombs, Male Human Warlock 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)11 (+0) 14 (+2)18 (+4)
Skills Acrobatics +2, Persuasion +7
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 60 pp. Violet garnet (1500 gp). Lapis lazuli (15 gp).


Social Check DCs


Diggory Blakeley, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a trident on his belt, and carries tridents. He wears a colorful flower in his brown hair. His eyes are gray.

Personality: He can speak with the recently deceased. He is an amazing painter.

History: Born to a poor family in the city he treasured whatever gifts he got. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Bonds: Attractive, Poor. Occupation: Fletcher

Voice: Slow speaker

Attributes [hide]

Diggory Blakeley, Male Human Commoner 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)17 (+3) 14 (+2)17 (+3)
Skills Perception +5, Stealth +5
Senses Passive Perception 15
Languages Common, Abyssal, Goblin, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: Hematite (7 gp). Star rose quartz (20 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Arnold Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He snorts whenever he laughs or is feeling confident. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was always a brilliant, if unscrupulous mind. A gifted student he started as a Banker, but he got bored and became a Farmer. He struck the Farmer job and began his own company from there.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult.

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Job. Occupation: Farmer

Voice: Speaks with back of mouth

Attributes [hide]

Arnold Ainsley, Male Human Cleric 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 60 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cory Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His hair is white and curly. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: When he was but 7 years old his parents immigrated from the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: Doesn't want to be a Shipwright and was forced into it by his family.

Flaws: Ugly, Depressed. Bonds: Job, Immigrant, Family. Occupation: Shipwright

Voice: Speaks like tongue is numb

Attributes [hide]

Cory Ainsley, Male Human Warrior 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)13 (+1) 6 (-2)11 (+0)
Skills Athletics +5, Survival +1
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. Malachite (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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