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NPC Generator

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Advanced [show]


Gunter Anderton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a slight overbite and is overall scrawny. His tied-back hair is blonde. He has a tattooed face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He never wears the same outfit twice, unless he absolutely has to.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Artistic. Flaws: Antagonistic. Bonds: Slave, Rich, Adventurer. Occupation: Bellfounder

Voice: French accent

Attributes [hide]

Gunter Anderton, Male Human Monk 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)13 (+1) 13 (+1)15 (+2)
Skills Athletics +3, Nature +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4

Possessions: 3000 sp.


Social Check DCs


Trym Morton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is still thick. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's attracted to the PC.

Ideals: Optimist. Flaws: Addict, Shy, PTSD. Bonds: Military. Occupation: Interpreter

Voice: Indian accent

Attributes [hide]

Trym Morton, Male Human Aristocrat 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp. Fiery yellow corundum (700 gp).


Social Check DCs


Roger Hayes, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He dresses like a well dressed Navigator does. He has wavy black hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a logical person and will generally grow upset if things defy logic and science.

History: He was born a particularly ugly child, much to the horror of his parents. Cursed with vampirism at a very young age, Roger has worked very hard to control his curse. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and he is unsatisfied with his job

Ideals: Joker, Logical. Flaws: Ugly, Disease. Bonds: Job. Occupation: Navigator

Voice: Breathy voice

Attributes [hide]

Roger Hayes, Male Human Adept 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)13 (+1) 13 (+1)6 (-2)
Skills Athletics +3, Performance +0
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 5000 cp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Patrick Abram, Male Human [Permalink]

Personal [hide]

Description: A 5'10" southern man, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His golden hair is cut short. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. He uses divination through singing.

History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. He was granted psionic powers by his dying sister.

Motivation: He has money and likes to spend it.

Ideals: Professionalism, Gifted. Flaws: Addict, Mundane. Bonds: Rich. Occupation: Bookbinder

Voice: Mumbles to self between sentences

Attributes [hide]

Patrick Abram, Male Human Fighter 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)7 (-2) 9 (-1)15 (+2)
Skills Nature +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 500 gp. Citrine (60 gp).


Social Check DCs


Norman Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his bastard sword. He has a moderate pudge and is not very fit. His silver hair is matted, messy, and big. He has gray eyes and a green hat with a brown feather.

Personality: Norman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Norman studied abroad. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.

Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family; and money/treasure

Ideals: Extrovert, Philantrophist, Gifted. Flaws: Ugly. Occupation: Bounty Hunter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Norman Lindsey, Male Human Ranger 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)16 (+3) 7 (-2)13 (+1)
Skills Perception +0
Senses Passive Perception 10
Languages Common, Goblin, Infernal, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 cp.


Social Check DCs

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