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NPC Generator

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Advanced [show]


Justin Kimberly, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting clothing which further accentuates his frame and is in decent physical shape. His silver hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised by priests from a young age. His first spouse was a Bellfounder, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and to unite with his sister

Ideals: Disciplined. Bonds: Attractive, Poor, Family, Religious, Mentor. Occupation: Fletcher

Voice: Speaks with back of mouth

Attributes [hide]

Justin Kimberly, Male Human Monk 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)9 (-1) 14 (+2)11 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 18000 cp. 1 Masterwork Light wooden shield. 1 Masterwork Heavy steel shield.


Social Check DCs


Gerald Carlton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in an above average manner. His hair is short and auburn. His hazel eyes dart from person to person.

Personality: He never swears and excessively uses polite adverbs when speaking. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Gifted from a young age, Gerald studied abroad. A few years later when the east was not economically sound they moved to his current location. Since then, he has sought to make the best of life.

Motivation: Someone believes him a fraud.

Ideals: Optimist, Gifted. Bonds: Attractive, Immigrant, Enemies. Occupation: Detective

Voice: Boston accent

Attributes [hide]

Gerald Carlton, Male Human Ranger 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 22000 sp. 1 Minor magic item.


Social Check DCs


Rolf Abram, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears many layers of old clothing at all times. His clothes are grease stained in places. He wears a Stetson hat to hide his balding. He has violet eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He misses his home and complains about the freezing weather, even in summer.

History: He was born on a small isolated farm. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their daughter. He worked as a Tailor, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Immigrant, Nature, Family. Occupation: Tailor

Voice: Mousy voice

Attributes [hide]

Rolf Abram, Male Human Rogue 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)5 (-3) 11 (+0)15 (+2)
Skills Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 100 pp.


Social Check DCs


Heward Kelsey, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his grey robe. His auburn hair and beard is wavy and long. His eyes are likewise hazel.

Personality: He is business-like. He takes instructions and follows them to the letter. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Heward was raised in a hard working conservative environment. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He's also a talented Farmer, but doesn't like to broadcast it.

Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new fletcher responsibilities is difficult

Ideals: Professionalism, Joker. Flaws: Fearful. Bonds: Job, Debt. Occupation: Fletcher

Voice: Sleepy voice

Attributes [hide]

Heward Kelsey, Male Human Expert 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 8 (-1)15 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 pp. Chrysoberyl (70 gp). Jet (70 gp).


Social Check DCs


Theobald Dryden, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears white leather gloves, a white jacket, and tight pants. He wears his hair in dreadlocks. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Logical, Gifted. Bonds: Attractive, Enemies. Occupation: Mayor

Voice: Nasally tone

Attributes [hide]

Theobald Dryden, Male Human Wizard 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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