Anthony Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears skinny pants and wears a green and brown robe with the hood down. His silver hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Anthony would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Gifted from a young age, Anthony studied abroad. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted arcane powers by his dying brother.
Motivation: His religion dominates his actions.
Ideals: Joker, Gifted. Bonds: Attractive, Military, Religious. Occupation: Sage
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 3000 sp. Lapis lazuli (10 gp). Alexandrite (1300 gp). 1 Minor magic item. 1 Minor magic item.
Aldous Blyth, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears loose pants and a collared shirt complete with sweater beneath his coat and is in decent physical shape. He has moderate length blonde hair. He has gleaming, smiling brown eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Aldous enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He is a Yochlol in disguise. Aldous abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has achieved small success as a Bather.
Motivation: To share knowledge with the world; and balancing his hectic life and new bather responsibilities is difficult
Ideals: Logical. Flaws: Depressed, Hedonist. Bonds: Adventurer, Job. Occupation: Bather
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2600 sp. Citrine (30 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Manfred Merton, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of nunchakus on his belt, each one with a ruby on the hilt. He sports a flattop hair cut. He has a dull look in his hazel eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Manfred took refuge in the large cave and found the beat up nunchaku and armor he uses now. He has drifted from career to career and currently works as a Cook.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Fighting. Bonds: Attractive, Job, Immigrant, Nature. Occupation: Cook
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 8000 sp.
Rolf Wade, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey small hat and grey clothes. He has a small bristly mustache and wavy blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the north to a Sellsword, Rolf learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has been saving his money to try and buy his brother's freedom.
Motivation: To be a Apothecary again.
Flaws: Impulsive. Bonds: Attractive, Job, Family. Occupation: Sellsword
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Everburning torch.
Everard Blakeley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears just a blue suit, and is pretty ugly. His brown hair and beard is wavy and long. His hazel eyes dart from person to person.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He receives visions of the future at random moments
History: Born in the south his family was never financially stable. He helped his mother out around the business and became quite the natural. He became a Ruler soon after.
Motivation: Further expansion of business.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Ruler
Voice: Booming voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 6 (-2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 400 gp.
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