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NPC Generator

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Advanced [show]


Heward Langley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a lot of dark rich colors, with gold accents. He wears his hair in dreadlocks. His eyes are green and catlike.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found.

Flaws: Disease. Bonds: Attractive, Immigrant, Adventurer, Family. Occupation: Barrister

Voice: Cold and demanding tone

Attributes [hide]

Heward Langley, Male Human Adept 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)12 (+1) 6 (-2)15 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. 1 Darkwood Shield.


Social Check DCs


Gunter Clayden, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His blonde hair, when down, is lengthy. He wears an eyepatch.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a desert tribe. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his son; and to reunite with his absent father

Ideals: Justice, Philantrophist. Flaws: Ugly. Bonds: Nature, Family. Occupation: Shepherd

Voice: Speaks in third person

Attributes [hide]

Gunter Clayden, Male Human Bard 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item.


Social Check DCs


Richard Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. His eyes are blue and catlike.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He comes from a rich southern family. After coming to the age of reason, Richard took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to raise his children well; and he has money and likes to spend it

Ideals: Opinionated, Gifted. Bonds: Attractive, Rich, Family. Occupation: Farmer

Voice: Complex vocabulary, royal

Attributes [hide]

Richard Cornish, Male Human Expert 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)9 (-1) 16 (+3)16 (+3)
Skills Performance +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 200 gp. Sard (40 gp). Tourmaline (50 gp). Tiger eye turquoise (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Richie, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. His hair is long and silver with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with finding treasure.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Addict, Shy. Bonds: Rich, Adventurer. Occupation: Spy

Voice: Speaks with squeezed throat

Attributes [hide]

William Richie, Male Human Wizard 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)6 (-2) 11 (+0)12 (+1)
Skills Athletics +4, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. 1 Masterwork Musical instrument.


Social Check DCs


Manfred Compton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a violet and green robe with the hood down, and carries lances. He wears his black hair up. His green unseeing eyes seem to look past you.

Personality: He exudes charisma. He is a tour de force of persuasion. He receives visions of the future at random moments

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Painter

Voice: Strong lisp

Attributes [hide]

Manfred Compton, Male Human Bard 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 16 (+3)9 (-1) 12 (+1)8 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs

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