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NPC Generator

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Advanced [show]


Alexandre Van Es, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man very much looks the part of a Armorer and is in decent physical shape. He wears a colorful flower in his chestnut hair. His fierce green eyes like to dwell on things.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Alexandre was born the youngest of three triplets. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Armorer and occasionally as a mercenary.

Motivation: He is unsatisfied with his job.

Ideals: Logical. Bonds: Job, Attractive, Family, Adventurer. Occupation: Armorer

Voice: Ums and uhs a lot

Attributes [hide]

Alexandre Van Es, Male Human Rogue 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 52 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)15 (+2) 8 (-1)12 (+1)
Skills Deception +4, Survival +2
Senses Passive Perception 9
Languages Common, Giant, Gnome
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 gp.


Social Check DCs


Thomas Bentham, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Animal Trainer. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and he is always smoking a pipe.

Personality: Abrasive and pushy, he has a hard time making friends. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He would like to get married and retire; and wants a kiss

Flaws: Antagonistic, Ugly. Bonds: In love, Mentor, Has a crush. Occupation: Animal Trainer

Voice: Russian accent

Attributes [hide]

Thomas Bentham, Male Human Warrior 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)10 (+0) 12 (+1)10 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Lance Blyth, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear black clothing when he does not wear armor. His silver hair is heavily combed to the right. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. He was granted druidic powers by his dying sister.

Motivation: Wishes to resurrect an old love; and to reunite with his absent father

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Family, Rich, In love. Occupation: Priest

Voice: Hollow voice

Attributes [hide]

Lance Blyth, Male Human Paladin 8
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 36 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 6 (-2)13 (+1) 12 (+1)11 (+0)
Skills Animal Handling +4, History +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Heiser, Male Human [Permalink]

Personal [hide]

Description: An older man who is typically in his Ruler uniform, he is not a threatening figure. His white hair is braided into rings. His eyes are amber and beady.

Personality: He is mildly Human supremacist, though he does not identify as such. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He is a Lycanthrope in disguise. As a young adult he joined a group advocating for an improvement in Human conditions. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To be a Roofer again; and balancing his hectic life and new ruler responsibilities is difficult

Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Job, Adventurer. Occupation: Ruler

Voice: Uses sign language

Attributes [hide]

Trym Heiser, Male Human Warlock 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)14 (+2) 12 (+1)16 (+3)
Skills Deception +5, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 32000 sp. 1 Minor magic item.


Social Check DCs


Gilbert Whitby, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He is generally well dressed albeit a few years behind the times. His brown hair is kept up in a ponytail inside a small hat. His eyes are gray.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Gilbert was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has dedicated himself to building a better world.

Motivation: He desires power and/or immortality.

Ideals: Philantrophist. Flaws: Selfish. Bonds: Attractive, Adventurer, Religious. Occupation: Barkeep

Voice: Prounounces S like Z

Attributes [hide]

Gilbert Whitby, Male Human Adept 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)12 (+1) 11 (+0)10 (+0)
Skills Nature +4, Performance +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 300 gp.


Social Check DCs

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