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Advanced [show]


Richard Barlow, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is wearing colorful clothing, dressed as a Jeweler, marred by teas. His brown hair is cut short with large spiked bangs in the front. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a small toy that he constantly fidgets with.

History: He was born a particularly ugly child, much to the horror of his parents. When Richard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.

Motivation: Wants a kiss; and he loathes his own lifestyle

Ideals: Philantrophist. Flaws: Ugly, Depressed, Addict. Bonds: Military, Has a crush. Occupation: Jeweler

Voice: Old thin voice

Attributes [hide]

Richard Barlow, Male Human Commoner 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)14 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Draconic, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Bertram Hallewell, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a slight overbite and is overall scrawny. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His skin is flawless and his violet eyes scan people very quickly.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is frequently practicing swordplay.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Ideals: Philantrophist. Bonds: Attractive, Military, Rich, Family. Occupation: Server

Voice: Scottish accent

Attributes [hide]

Bertram Hallewell, Male Human Expert 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. Rhodochrosite (9 gp). Rhodochrosite (9 gp). Alexandrite (500 gp). Brown diamond (2000 gp).


Social Check DCs


Anselm Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. He carries with him a set of bastard swords, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He keeps his long white hair kept up in a rat tail. His green eyes are slightly larger than normal.

Personality: He snorts whenever he laughs or is feeling confident. He is a font of random trivia from the lore and stories he has discovered

History: Born in a small village he learned the ways of the warrior from his father. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Revenge; and further expansion of business

Ideals: Fighting, Logical. Flaws: Racist. Bonds: Attractive, Job, Enemies. Occupation: Dyer

Voice: Mumbles to self between sentences

Attributes [hide]

Anselm Enfield, Male Human Expert 9
Medium (6'3") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 46 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)17 (+3) 8 (-1)13 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 9
Languages Common, Goblin, Druidic, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +3

Possessions: 13000 sp. A life-sized copper and silver statuette of a cockatrice. (90 gp). Gold dragon comb with red garnet eye (1300 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp).


Social Check DCs


Nicholas Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is brown and very short. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Sensitive. Bonds: Attractive, Rich. Occupation: Performer

Voice: Prounounces S like Z

Attributes [hide]

Nicholas Birkenhead, Male Human Commoner 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 11 (+0)13 (+1)
Skills Athletics +4, Investigation +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 46000 sp. Aquamarine (1100 gp). Malachite (11 gp). Red garnet (60 gp). Hematite (11 gp). 1 Magnifying glass. 1 Good lock. 1 Silver holy symbol. 1 Healer’s kit.


Social Check DCs


Randal Morley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He wears dark leathers with embroidery. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the east his family was never financially stable. In his 15th year, his parents were killed by a dire rats raid, leaving Randal alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shoemaker. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and he feels the way he acts is they only way to get by in the world

Ideals: Joker, Impeccable. Bonds: Enemies, Poor, Has a crush. Occupation: Priest

Voice: Hard of hearing, loud

Attributes [hide]

Randal Morley, Male Human Barbarian 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)12 (+1) 16 (+3)15 (+2)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp. Red-brown spinel (70 gp). Hematite (9 gp).


Social Check DCs

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