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NPC Generator

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Advanced [show]


Godfrey Yeardley, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears a grey broad hat and grey clothes. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He believes the world needs to unite to get rid of gnolls once and for all.

History: Godfrey hails from a village terrorized by gnolls. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He got away from his former life and has fallen to alcoholism.

Motivation: He's attracted to the PC; and he would like to get married and retire

Ideals: Impeccable, Entrepeneur. Flaws: Addict. Bonds: Attractive, Enemies, Has a crush. Occupation: Servant

Voice: Timid voice

Attributes [hide]

Godfrey Yeardley, Male Human Wizard 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 11 (+0)8 (-1)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: A delicate brass dragon egg (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Hastings, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tan deerstalker hat and tan clothes. His auburn hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is used to getting what he wants. In part because he is a meticulous planner.

History: He comes from a rich northern family. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Professionalism. Bonds: Job, Rich, Debt. Occupation: Junk Dealer

Voice: Sensual and smooth

Attributes [hide]

Shane Hastings, Male Human Paladin 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 14 (+2)14 (+2)
Skills Nature +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Charles Tindall, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in green turtlenecks beneath a tan coat with white slacks. His hair is white and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Bellfounder business.

History: He was born the only child of a wealthy merchant. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers.

Ideals: Joker, Persistence, Entrepeneur. Bonds: Attractive, Family. Occupation: Bellfounder

Voice: Forgets to breathe while speaking

Attributes [hide]

Charles Tindall, Male Human Expert 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)15 (+2) 11 (+0)17 (+3)
Skills Medicine +2, Nature +4
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Percival Cooper, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a custom-built plate barding that's adorned with brown lining and desert motifs and is in decent physical shape. His hair is brown and curly. His face is covered beneath a completely black helmet.

Personality: He is very quiet and rarely speaks above a whisper. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A powerful brothel owner made him what he is. His first spouse was a Fortune-teller, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to raise his children well.

Ideals: Impeccable. Flaws: Shy. Bonds: Mentor, Family. Occupation: Sailor

Voice: Farmer accent

Attributes [hide]

Percival Cooper, Male Human Ranger 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 6
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)3 (-4) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged -1 / 2d6-4, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 sp.


Social Check DCs


Gerald Norton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tattered old clothes. His broad hat is riddled with cuts and holes. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: This man loves dancing and to teach people dancing more than just about anything. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gerald was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. Due to his spouse's obsession with being a Detective they were divorced and he won custody of their daughter. He worked as a Adventurer, and he later adopted a second daughter.

Motivation: Marry his brother to traveling adventurers.

Ideals: Athletic, Artistic, Persistence. Flaws: Ugly. Bonds: Family. Occupation: Adventurer

Voice: Speaks through clenched teeth

Attributes [hide]

Gerald Norton, Male Human Commoner 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills History +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp.


Social Check DCs

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