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NPC Generator

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Advanced [show]


Bertram Wade, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in an above average manner. His golden hair is thinning but still full. His green eyes lackadaisically let the world flow into them.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born at the edge of vast desert. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He tends to his Weaver job now, and dutifully fulfills any obligations he has.

Motivation: Regain custody of his son; and to reunite with his absent father

Flaws: Fearful. Bonds: Attractive, Job, Nature, Family. Occupation: Weaver

Voice: German accent

Attributes [hide]

Bertram Wade, Male Human Aristocrat 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has wavy auburn hair. This blue eyed northerner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels kind of lost in life; and meet up once more with his childhood friend

Ideals: Athletic. Flaws: Depressed, Antagonistic. Bonds: Rich, Adventurer. Occupation: Stableman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Balimaar Willoughby, Male Human Commoner 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 7 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 6 (-2)10 (+0) 14 (+2)9 (-1)
Skills Animal Handling +5, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp. Deep blue spinel (1400 gp). Violet garnet (1400 gp). Black opal (1200 gp).


Social Check DCs


Lance Bentley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is cut jaggedly and amateurishly. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He would rather hide behind his crafts than deal with other people.

History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Impeccable, Artistic. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Junk Dealer

Voice: Sounds elderly

Attributes [hide]

Lance Bentley, Male Human Sorcerer 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 17 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 11 (+0)14 (+2) 11 (+0)13 (+1)
Skills Insight +3, Nature +5
Senses Passive Perception 10
Languages Common, Gnoll, Aquan
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 700 gp. Red garnet (110 gp). White pearl (110 gp). Obsidian (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Branson, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His moppish golden hair is in a traditional bowl cut. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of eastern immigrants he idolized his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the east, certain he would find work there.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Disciplined. Flaws: Racist. Bonds: Poor, Attractive, Immigrant. Occupation: Dyer

Voice: Slurs words

Attributes [hide]

Aldous Branson, Male Human Warlock 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)16 (+3) 17 (+3)9 (-1)
Skills History +5, Stealth +2
Senses Passive Perception 13
Languages Common, Terran, Draconic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 300 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 2 Smokesticks. 2 Smokesticks. 2 Alchemist’s fire.


Social Check DCs


Dean Washington, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his ceremonial dagger. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: Overbrimming with self-confidence, Dean isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is afraid of women and trembles around them

History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Shy. Bonds: Poor, Military. Occupation: Map Maker

Voice: Strong lisp

Attributes [hide]

Dean Washington, Male Human Barbarian 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 49 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +0 / 2d8-3, Ranged +3 / 2d8+0, Grapple +5

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs

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