Wymar Bradly, Male Human [Permalink]
Personal [hide]
Description: This man wears a custom-built plate barding that's adorned with white lining and desert motifs, and sports empty pouches on his belt. His blonde hair is long and unkept. He wears a mask on his face.
Personality: He is extraordinarily eccentric. He is able to fit into much smaller and tighter spaces than normal.
History: He served in the navy to pay for his family's outstanding loans. In his 12th year, his parents were killed by a giants raid, leaving Wymar alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Military, Enemies. Occupation: Map Maker
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 3 Antitoxin. 3 Antitoxin.
Ernest Axton, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Ernest speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He is a Maurezhi in disguise. After coming to the age of reason, Ernest took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Gifted. Bonds: Attractive, Adventurer. Occupation: Assassin
Voice: Australian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 10 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Deep green spinel (120 gp). 1 Masterwork Musical instrument.
Trey Barton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He is generally well dressed albeit a few years behind the times. His chestnut hair is styled in orderly dreadlocks. His fierce blue eyes like to dwell on things.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a Navigator, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. By chance he met his sister recently and the two have been together since.
Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage
Ideals: Justice, Optimist. Bonds: Attractive, Poor, Family. Occupation: Mortician
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
Geoffrey Ramsey, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is dressed in a clean blue cloak covering his clean studded leather. His blonde hair is lengthy. His eyes are likewise brown.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken from his home at a very young age. He inherited the family business which he has now maintained for 7 years.
Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business
Flaws: Greedy. Bonds: Poor, Job, Military, Slave. Occupation: Sculptor
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1900 sp. Sard (50 gp). Freshwater pearl (11 gp). Red-brown spinel (70 gp).
Kyle Clapham, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a green small hat and green clothes. His black hair is drawn into a tight pony tail with a cross scrunchie. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Aggressive, abrasive, and angry, Kyle embodies much of what other species detest in the Humans. He is harsh and unforgiving.
History: Kyle was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He struck the Guard job and began his own company from there.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 100 gp. 1 Everburning torch. 4 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!