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NPC Generator

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Advanced [show]


Anselm Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a penchant for wearing a ring with an oversized amber on his left hand. He has styled his red hair well, parting it to the left. He has gleaming, smiling hazel eyes.

Personality: He will rave to anyone who will listen. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the east to a Detective, Anselm learned a great deal about his mother's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has worked as a Detective like his mother before him.

Motivation: Human compassion.

Ideals: Justice. Flaws: Insane, Racist. Bonds: Rich, Job. Occupation: Detective

Voice: Italian accent

Attributes [hide]

Anselm Staurheim, Male Human Adept 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)8 (-1) 15 (+2)14 (+2)
Skills Insight +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 2200 sp.


Social Check DCs


Hubert Brandon, Male Human [Permalink]

Personal [hide]

Description: This man wears a pastel collared shirt and red pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is muscular with a powerful set of arms. His golden hair and beard is wavy and long. His blue eyes dart from person to person.

Personality: He snorts whenever he laughs or is feeling confident. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Hubert was born the youngest of three triplets. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He is untrained/undisciplined, which makes him dangerous.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Gifted. Flaws: Insane. Bonds: Family. Occupation: Dyer

Voice: Italian accent

Attributes [hide]

Hubert Brandon, Male Human Cleric 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)15 (+2) 11 (+0)9 (-1)
Skills Intimidation +2, Stealth +5
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 200 gp.


Social Check DCs


Guy Churchill, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He is typically in his Butcher uniform. He has a hunchback. His hair is greying and his face has many wrinkles. His green eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Guy isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He wants to meet his childhood hero.

Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Butcher

Voice: Speaks in third person

Attributes [hide]

Guy Churchill, Male Human Bard 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)11 (+0) 10 (+0)15 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Charles Wentworth, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his crossbow. His golden hair has been sun bleached extensively. His face is scarred and worn.

Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with a lost civilization.

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Crown-heir

Voice: Stutters

Attributes [hide]

Charles Wentworth, Male Human Cleric 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)12 (+1) 10 (+0)17 (+3)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 4000 cp.


Social Check DCs


Bertram Kirby, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and dresses in brown turtlenecks beneath a black coat with tan slacks. His skin is also unnaturally pale. He has wavy silver hair. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invites people to come help in his community garden.

History: Born in the south to a Bounty Hunter, Bertram learned a great deal about his father's area of expertise. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now owns his own business.

Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Bounty Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Bertram Kirby, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)15 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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