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NPC Generator

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Advanced [show]


Patrick Byron, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears long strands of amber and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has moderate length blonde hair. His eyes are violet and beady.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He invites people to come help in his community garden.

History: The child of western immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Enemies, Immigrant. Occupation: Adventurer

Voice: Smooth and feminine

Attributes [hide]

Patrick Byron, Male Human Cleric 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)9 (-1) 16 (+3)7 (-2)
Skills History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Tindall, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He has a penchant for wearing a ring with an oversized jet on his right hand. His brown hair is greying along the sides and has receded to reveal a widow's peak. His fierce gray eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is an amazing painter.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Brilliant and gifted he never wanted to apply himself. He now spends his time doing works of charity.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theobald Tindall, Male Human Barbarian 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 41 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)9 (-1) 9 (-1)12 (+1)
Skills Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Staurheim, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. His black hair is singed and shortened. He is baby faced.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Bricklayer

Voice: Creaky witch voice

Attributes [hide]

Guy Staurheim, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)8 (-1) 13 (+1)11 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Shane Bradley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has done his best to style his chestnut hair to look like a famous performer. His thin eyebrows rest above his beady amber eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their son. He worked as a Sculptor, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Family, Nature. Occupation: Sculptor

Voice: Speaks with lips pursed

Attributes [hide]

Shane Bradley, Male Human Bard 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)15 (+2) 9 (-1)17 (+3)
Skills Medicine +1, Nature +4
Senses Passive Perception 9
Languages Common, Sylvan, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 500 gp. Gold music box (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Rolf Milton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and sports grey clothing, slightly heavier than average wear. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. During his travels, Rolf and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Rolf discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Rolf fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Human compassion; and he's attracted to the pc

Ideals: Athletic. Flaws: Disease, Racist. Bonds: Has a crush, Adventurer. Occupation: Jeweler

Voice: Cold and demanding tone

Attributes [hide]

Rolf Milton, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)13 (+1) 11 (+0)17 (+3)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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