Chad Snape, Male Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He is well dressed, constantly wearing a green suit, white shirt, and violet tie. He wears a colorful flower in his black hair. He is baby faced.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of southern immigrants he idolized his mother. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants his loneliness to end; and to unite with his sister
Bonds: Attractive, Adventurer, Immigrant, Family, Has a crush. Occupation: Jeweler
Voice: Slurs words
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 600 gp.
Gunter Van Es, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear ponchos typically of a light red in addition to tight pants. His silver hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was born several months after his father was called into army service. In his 16th year, his parents were killed by a gnolls raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.
Motivation: Wants to open a new tavern; and he is greedy
Flaws: Terse. Bonds: Enemies, Military, Rich, Job. Occupation: Brewer
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 500 gp. 1 Minor magic item.
Justin Wharton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a white feathered hat and white clothes. His hair is white and curly. His gray eyes have a joyful gleam in them most of the time.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also has developed a complete distrust of the Jeweler profession.
History: He was born into a rich family. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 5 years.
Motivation: To protect his home; and he'd like to take his coworkers down a peg
Flaws: Depressed. Bonds: Job, Rich, Nature, Guardian. Occupation: Beggar
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 200 gp.
Hugh Yeardley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears dark leathers with embroidery. He has chestnut hair. His amber unseeing eyes seem to look past you.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is skeptical of what others tell him and is slow to trust.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Many drow want him driven away.
Flaws: Disease, Antagonistic, Shy. Bonds: Religious, Enemies. Occupation: Bounty Hunter
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 12 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 9 (-1) | 9 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 15000 sp. Aquamarine (1200 gp). Deep green spinel (150 gp).
Patrick Clinton, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and he perpetually has his warhammer ready. His hair, while still mostly black, has prominent grey streaks. He has a tattooed face.
Personality: A deeply religious man he believes everything happens for a reason. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by brigands. Patrick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: He has a rivalry with the Church that dominates his actions; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Fighting, Artistic. Bonds: Poor, Religious, Enemies. Occupation: Blacksmith
Voice: Booming voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. White pearl (40 gp).
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