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Advanced [show]


Balimaar Coombs, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fitting clothing which further accentuates his frame. He has a small bristly mustache and wavy golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to make almost anything out of random pieces of junk.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his son; and to unite with his brother

Ideals: Gifted. Flaws: Insane, Cynical, Antagonistic. Bonds: Attractive, Family. Occupation: Seamstress

Voice: Jittery and nervous

Attributes [hide]

Balimaar Coombs, Male Human Monk 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)13 (+1) 11 (+0)13 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Citrine (80 gp). Rhodochrosite (7 gp).


Social Check DCs


Lance Allerton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. His black hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny aquamarine earrings on each ear.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of a Beggar, who enjoyed hunting, Lance was taken on many hunting expeditions. Lance liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Philantrophist, Entrepeneur. Bonds: Rich, Adventurer, Nature. Occupation: Mason

Voice: High pitched and raspy

Attributes [hide]

Lance Allerton, Male Human Druid 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 9 (-1)9 (-1)
Skills Acrobatics +5
Senses Passive Perception 9
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40 pp.


Social Check DCs


Rolf Radcliffe, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears dark leathers with embroidery. He has shaved his head bald. His eyes are blue.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with a lost civilization.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. His first spouse was a Barkeep, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is currently in port desperately looking for someone to get him out; and regain custody of his son

Ideals: Persistence. Bonds: Adventurer, Rich, Family, Slave. Occupation: Dyer

Voice: Indian accent

Attributes [hide]

Rolf Radcliffe, Male Human Aristocrat 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 49 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 18 (+4)16 (+3) 7 (-2)10 (+0)
Skills Intimidation +3, Investigation +6
Senses Passive Perception 8
Languages Common, Orc, Giant, Infernal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. Amethyst (40 gp).


Social Check DCs


Hunter Barton, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and usually wears his pastel robe and has his sickle always slung over his shoulder. His skin is also unnaturally pale. His black hair is knotted and matted. His eyes are brown and catlike.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the west to a Barkeep, Hunter learned a great deal about his father's area of expertise. Hunter was born on a far western plains where he grew up under the tutelage of his father, an expert Barkeep. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: To end his boredom; and balancing his hectic life and new barkeep responsibilities is difficult

Flaws: Ugly, Mundane, Secretive. Bonds: Job, Immigrant. Occupation: Barkeep

Voice: French accent

Attributes [hide]

Hunter Barton, Male Human Commoner 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)12 (+1) 16 (+3)10 (+0)
Skills Animal Handling +5, Stealth +2
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp. Tiger eye turquoise (12 gp). Sardonyx (50 gp).


Social Check DCs


Shane Dumph, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears violet trousers with pastel and tan striped suspenders. He wears various colorful collared shirts. He is tall, broad shouldered and powerfully built. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Confrontational and typically high on some drug or another. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions

Flaws: Insane, Addict, Mundane. Bonds: Attractive, Religious. Occupation: Fortune-teller

Voice: Excited and jittery

Attributes [hide]

Shane Dumph, Male Human Adept 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Persuasion +5, Religion +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 40 pp. Carnelian (80 gp). Jacinth (2000 gp). Alexandrite (400 gp). Rock crystal (80 gp).


Social Check DCs

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