Randal Westcott, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He has a slight overbite and is overall scrawny. His black hair is lengthy and is close to two feet long. His green eyes have a joyful gleam in them most of the time.
Personality: A skeptical and narcissistic man, Randal's first love is himself. His second love is also himself. He never wears the same outfit twice, unless he absolutely has to.
History: He was born in the north. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Nothing but the best is good enough for him; and he uses money and sex appeal to get what he needs
Ideals: Impeccable, Artistic. Bonds: Attractive, Immigrant, Rich. Occupation: Stylist
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 49 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 200 gp. Black pearl (600 gp). Tourmaline (70 gp). Jasper (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Diggory Walcott, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise blue.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is lazy and tries to find solutions quickly.
History: He got into the Jeweler business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Jeweler soon after.
Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage
Ideals: Disciplined, Fighting. Flaws: Lazy. Bonds: Job, Family. Occupation: Jeweler
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 63 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
Possessions: 600 gp. Large well-done wool tapestry (300 gp).
Roland Kensley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He usually wears his black robe and has his spear always slung over his shoulder, marred by beers. His chestnut hair is matted, messy, and big. He has gleaming, smiling hazel eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. A true patriot, Roland would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Sold as a small child to a wizard, Roland was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roland fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Military, Mentor. Occupation: Tanner
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 17 (+3) | 7 (-2) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Draconic, Auran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3200 sp. 1 Chain shirt.
Alex Tenley, Male Human [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a card on it. He has done his best to style his auburn hair to look like a famous performer. His eyes are gray and beady.
Personality: Overbrimming with self-confidence, Alex isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Alex took refuge in the large cave and found the beat up kukri and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and he is currently in port desperately looking for someone to get him out
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Slave, Nature. Occupation: Actor
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 45 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. 1 Minor magic item.
Gunter Bradley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has styled his auburn hair well, parting it to the left. He is very pretty but has cold, dead eyes.
Personality: He speaks before he thinks and is too direct. He is able to make almost anything out of random pieces of junk.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: His religion dominates his actions; and a deep hatred of brigands
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Religious, Enemies. Occupation: Bricklayer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Antitoxin.
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