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NPC Generator

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Advanced [show]


Kody Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is smooth and relatively long. His eyes are violet and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.

History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Athletic, Pacifist. Flaws: Antagonistic, Insomniac. Bonds: Rich, Attractive. Occupation: Engraver

Voice: Soft and melodious

Attributes [hide]

Kody Gentry, Male Human Adept 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)7 (-2) 13 (+1)6 (-2)
Skills History +0, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp. Alexandrite (500 gp). Black pearl (500 gp). 1 Masterwork Common Melee.


Social Check DCs


Gerard Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses in grey turtlenecks beneath a green coat with pastel slacks. His blonde hair is matted, messy, and big. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is fixated on the number 66. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gerard was born in the north. At a young age he loved to build and create. His parents enrolled him in a Rogue school at a young age so that he could practice his necromantic talents. He then took over the family business and is one of the better Navigator for hire.

Motivation: To be a Stableman again; and wants to open a new tavern

Ideals: Persistence, Gifted. Flaws: Ugly, Insane. Bonds: Job. Occupation: Navigator

Voice: Relaxed voice

Attributes [hide]

Gerard Gresham, Male Human Rogue 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)9 (-1) 9 (-1)12 (+1)
Skills Insight +2, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 6000 sp. Alexandrite (1500 gp).


Social Check DCs


Geoffrey Perry, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. He has styled his blonde hair well, parting it to the left. He has a dull look in his gray eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great joy in being the best Actor in town.

History: Born to a Barrister, his mother struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: He desires power and/or immortality; and he is unsatisfied with his job

Flaws: Disease. Bonds: Job, Poor, Adventurer. Occupation: Actor

Voice: Low and grunting

Attributes [hide]

Geoffrey Perry, Male Human Commoner 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)15 (+2) 12 (+1)16 (+3)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5

Possessions: 300 gp.


Social Check DCs


Aldous Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a dagger on it. He has done his best to style his silver hair to look like a famous performer. His eyes are green and catlike.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Herbalist business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Herbalist for hire.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and nothing but the best is good enough for him

Ideals: Logical, Impeccable. Flaws: Antagonistic. Bonds: Poor, Job, Attractive. Occupation: Herbalist

Voice: Uses lots of figures of speech

Attributes [hide]

Aldous Tattersall, Male Human Monk 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)18 (+4) 9 (-1)15 (+2)
Skills Deception +4, Nature +6
Senses Passive Perception 9
Languages Common, Draconic, Terran, Goblin, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Climber’s kit. 1 Silk rope.


Social Check DCs


Peter Yardley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fitting clothing which further accentuates his frame. His brown hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses divination through singing.

History: Peter was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. Peter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Opinionated, Gifted. Flaws: Insane. Bonds: Attractive, Poor, Adventurer. Occupation: Tanner

Voice: Draws out vowels

Attributes [hide]

Peter Yardley, Male Human Expert 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)18 (+4) 8 (-1)10 (+0)
Skills Deception +2, Nature +6
Senses Passive Perception 9
Languages Common, Orc, Gnome, Goblin, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 600 gp.


Social Check DCs

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