William Camden, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a long, green, dusty cloak. He keeps his brown hair in a pixie cut. His face is scarred and worn.
Personality: He loves telling others what to do and how they should feel about things. He enjoys reading and quiet.
History: When he was but 4 years old his parents immigrated from the east. William was born on a far eastern desert where he grew up under the tutelage of his father, an expert Barkeep. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To settle down with his crush; and to share knowledge with the world
Ideals: Opinionated, Logical. Flaws: Ugly. Bonds: Immigrant, In love, Has a crush. Occupation: Barkeep
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 6 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Everburning torch. 3 Tanglefoot bags.
Dustin Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is typically in his Tanner uniform. His auburn hair, when down, is lengthy. His gray unseeing eyes seem to look past you.
Personality: While he acts the brute, he is far gentler than he would appear. As long as the job gets done he does not care how it got done.
History: A powerful slaver made him what he is. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 9 years.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Fighting, Professionalism. Flaws: Disease. Bonds: Job, Mentor. Occupation: Tanner
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 27 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Ignan
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +5
Possessions: 11000 sp.
Trym Whitby, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with top hat. He keeps his long silver hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He now travels the world, in search of power and loot.
Motivation: He is greedy; and money/treasure
Ideals: Optimist, Gifted. Bonds: Nature, Adventurer, Rich. Occupation: Glassblower
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Lewis Bradford, Male Human [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He is generally well dressed albeit a few years behind the times. With a patchy auburn beard and wild auburn hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a Mercenary, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lewis took refuge in the ruined castle and found the beat up axe and armor he uses now. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's in love; and he feels kind of lost in life
Ideals: Joker, Extrovert. Bonds: Attractive, Poor, Nature. Occupation: Sellsword
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Chain shirt. 1 Buckler.
Peter Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a brown vest and prefers tan and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is red and curly. His gray eyes have a joyful gleam in them most of the time.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He is a Doppelganger in disguise. Through the years after Peter was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Peter's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Athletic. Flaws: Ugly, Antagonistic, Secretive. Bonds: Adventurer. Occupation: Locksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Gnoll, Dwarven, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. Fire opal pendant on a fine gold chain (1600 gp). Fire opal pendant on a fine gold chain (1600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp).
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