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NPC Generator

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Advanced [show]


Reynard Royal, Male Human [Permalink]

Personal [hide]

Description: A 5'6" western man, he wears skinny pants and wears a blue and green robe with the hood down. His blonde hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He plays an instrument quite well.

History: Reynard was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To end his boredom; and marry his sister to traveling adventurers

Ideals: Artistic, Fighting, Persistence. Flaws: Mundane. Bonds: Family. Occupation: Sage

Voice: Scandinavian accent

Attributes [hide]

Reynard Royal, Male Human Wizard 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)12 (+1) 7 (-2)8 (-1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 20000 cp. Jasper (30 gp). Jet (120 gp). 1 Minor magic item.


Social Check DCs


Odo Appleton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a very tight haircut. His amber eyes are passionate and lively.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has since lost track of the people in his past.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Professionalism. Flaws: Cynical. Bonds: Attractive, Religious. Occupation: Butcher

Voice: Jittery and nervous

Attributes [hide]

Odo Appleton, Male Human Monk 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)13 (+1) 17 (+3)9 (-1)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 2000 sp. Aquamarine (400 gp).


Social Check DCs


Odo Thornton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing colorful clothing, dressed as a Dilettante, and a wedding ring on his left hand. He has done his best to style his auburn hair to look like a famous performer. His gray eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He struck the Dilettante job and began his own company from there.

Motivation: He feels the way he acts is they only way to get by in the world; and to clean up the streets

Ideals: Entrepeneur, Impeccable. Bonds: In love, Guardian, Poor, Job. Occupation: Dilettante

Voice: Mumbles to self between sentences

Attributes [hide]

Odo Thornton, Male Human Bard 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)11 (+0) 12 (+1)9 (-1)
Skills Intimidation +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 700 gp. Tourmaline (70 gp).


Social Check DCs


Bertram Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He carries a battered sickle and tarnished falchion as well. His brown hair is slicked back into a classic pompadour. His amber eyes peer out from beneath his deerstalker tan hat.

Personality: He is overprotective of those who hire his services. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. After coming to the age of reason, Bertram took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Gifted. Bonds: Guardian, Poor, Adventurer. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Bertram Berkeley, Male Human Barbarian 8
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 87 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 19 (+4)15 (+2) 15 (+2)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gomory Blackwood, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in an above average manner. He keeps his auburn hair in a pixie cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Stoic and calm, he prefers to meditate than take action. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the north, but his parents moved at a very young age to the west. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gomory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He wants revenge against illithids; and someone believes him a fraud

Ideals: Disciplined. Flaws: Addict. Bonds: Attractive, Immigrant, Enemies. Occupation: Healer

Voice: Irish accent

Attributes [hide]

Gomory Blackwood, Male Human Fighter 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Terran, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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