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NPC Generator

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Advanced [show]


Gerald Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears professional attire. Beneath his clothing is a huge mess of scar tissue. He wears a Stetson hat to hide his balding. He wears large thick round spectacles.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born the only child of a wealthy merchant. Through the years after Gerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gerald's mother didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and he's repulsed by the pc

Ideals: Justice, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Shipwright

Voice: Sounds elderly

Attributes [hide]

Gerald Bradshaw, Male Human Wizard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)10 (+0) 12 (+1)8 (-1)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs


Patrick Washington, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His hair is golden and very short. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born at the edge of vast plains. Patrick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and doesn't want to be a bellfounder and was forced into it by his family

Flaws: Greedy, Impulsive. Bonds: Attractive, Nature. Occupation: Bellfounder

Voice: Puts emphasis on the wrong words

Attributes [hide]

Patrick Washington, Male Human Monk 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)9 (-1) 12 (+1)15 (+2)
Skills Athletics +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2

Possessions: 1000 sp. Alexandrite (1000 gp). Red garnet (100 gp). Eye agate (12 gp).


Social Check DCs


Cory Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears just a brown suit. His red hair, when down, is lengthy. He has a tattooed face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to fit into much smaller and tighter spaces than normal.

History: When he was but 3 years old his parents immigrated from the north. In his 11th year, his parents were killed by a illithids raid, leaving Cory alone in the world. After a stint in an orphanage, he was adopted. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Athletic, Gifted. Bonds: Family, Immigrant, Enemies. Occupation: Navigator

Voice: Dutch accent

Attributes [hide]

Cory Everleigh, Male Human Warrior 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)14 (+2) 8 (-1)12 (+1)
Skills Animal Handling +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Abyssal, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Dustin Altham, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and blue pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His chestnut hair has been sun bleached extensively. His eyes are a pleasant gray.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Dustin was born with his mother's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He inherited the family business which he has now maintained for 15 years.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Philantrophist. Bonds: Job, Attractive, Adventurer, Rich. Occupation: Carter

Voice: German accent

Attributes [hide]

Dustin Altham, Male Human Warrior 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)9 (-1) 10 (+0)15 (+2)
Skills Arcana +1, Athletics +0
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +0

Possessions: 5000 cp. Freshwater pearl (6 gp). Malachite (6 gp).


Social Check DCs


Bertram Prescott, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is kept up in a ponytail inside a feathered hat. His ears are large.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Bertram's homeland. Bertram decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Ugly, Cynical. Bonds: Immigrant. Occupation: Mercenary

Voice: Hollow voice

Attributes [hide]

Bertram Prescott, Male Human Warrior 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)7 (-2) 16 (+3)9 (-1)
Skills Nature +0, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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