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Advanced [show]


Kody Westbrook, Male Human [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. He is physically well-built. His tied-back hair is silver. His eyes are violet and catlike.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Kody was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kody took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He left for the east, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and many brigands want him driven away

Bonds: Enemies, Immigrant, Job, Nature, Religious. Occupation: Shoemaker

Voice: Russian accent

Attributes [hide]

Kody Westbrook, Male Human Bard 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 8 (-1)14 (+2)
Skills Insight +1, Performance +4
Senses Passive Perception 9
Languages Common, Goblin, Gnome, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: Just what you see.


Social Check DCs


Trey Bentham, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and is wearing the road beaten gear of a warrior. His right leg appears badly burned and disfigured. With bright black hair and a scraggly beard. His eyes are likewise green. His teeth are white and perfect.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot resist a sob story and will often dote over anyone who has one.

History: Trey was born with his mother's beautiful face. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Ruler and occasionally as a mercenary.

Motivation: Further expansion of business; and expand his business

Ideals: Fighting, Philantrophist. Bonds: Attractive, Adventurer, Job. Occupation: Ruler

Voice: Pronounces difficult words wrong

Attributes [hide]

Trey Bentham, Male Human Barbarian 8
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 62 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 8 (-1)18 (+4)
Skills Stealth +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 2000 sp. Fire opal pendant on a fine gold chain (800 gp). 1 Minor magic item.


Social Check DCs


Everard Dumph, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has done his best to style his brown hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He pushes his goals aggressively. He is also a coward if confronted.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Flaws: Antagonistic, Fearful. Bonds: Poor, Immigrant, Religious. Occupation: Ruler

Voice: Prounounces S like Z

Attributes [hide]

Everard Dumph, Male Human Warrior 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)16 (+3) 11 (+0)12 (+1)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Halfling, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 2000 sp. 1 Chain shirt. 1 Darkwood Shield. 1 Breastplate.


Social Check DCs


Aldous Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is tan, and he wears a heavy grey leather apron most of the time. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a butterfly on it. His brown hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with finding treasure.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with vampirism at a very young age, Aldous has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Flaws: Ugly, Insane, Disease. Bonds: Adventurer, Poor. Occupation: Sculptor

Voice: Old thin voice

Attributes [hide]

Aldous Mitchell, Male Human Adept 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 13 (+1)10 (+0) 12 (+1)8 (-1)
Skills Persuasion +1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp. Malachite (16 gp).


Social Check DCs


Diggory Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is violet, and he wears a heavy grey leather apron most of the time, and he perpetually has his mace ready. His silver hair and beard is wavy and long. His fierce violet eyes like to dwell on things.

Personality: He is business-like. He takes instructions and follows them to the letter. He takes great joy in being the best Tanner in town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered east to less war torn lands. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Professionalism. Flaws: Disease, PTSD. Bonds: Job. Occupation: Tanner

Voice: Hard of hearing, loud

Attributes [hide]

Diggory Staurheim, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3100 sp. 2 Alchemist’s fire.


Social Check DCs

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