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NPC Generator

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Advanced [show]


Heward Tattersall, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Carpenter. He carries a battered shield and tarnished scimitar as well. With a patchy blonde beard and wild blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is harsh and unforgiving.

History: He was born the only child of a wealthy merchant. His childhood dream was to be a Sculptor, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Passionate, Entrepeneur. Flaws: Antagonistic. Bonds: Job. Occupation: Carpenter

Voice: Middle-eastern accent

Attributes [hide]

Heward Tattersall, Male Human Aristocrat 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)9 (-1) 17 (+3)14 (+2)
Skills Investigation +1, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. Black pearl (1200 gp). Brown-green garnet (160 gp). 1 Minor magic item.


Social Check DCs


Gerard Kirby, Male Human [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear. He has done his best to style his chestnut hair to look like a famous performer. He has a tattooed face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. His parents enrolled him in a Warrior school at a young age so that he could practice his necromantic talents. He left for the west, certain he would find work there.

Motivation: Wants a kiss; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Secretive. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Beggar

Voice: Dutch accent

Attributes [hide]

Gerard Kirby, Male Human Warrior 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)16 (+3) 11 (+0)12 (+1)
Skills Intimidation +3, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Halfling, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 3 Acid flasks. 3 Acid flasks. 2 Holy water.


Social Check DCs


Heward Hallewell, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His top hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a font of random trivia from the lore and stories he has discovered

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and he is greedy

Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Heward Hallewell, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)15 (+2) 11 (+0)14 (+2)
Skills Acrobatics +6, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +2

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ernest Tatum, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears a well pressed and immaculate suit (or dress). His right leg appears badly burned and disfigured. He has moderate length brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he feels that his past leaves him morally obligated to help

Ideals: Justice. Flaws: Ugly. Bonds: Military, Poor. Occupation: Banker

Voice: German accent

Attributes [hide]

Ernest Tatum, Male Human Ranger 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)12 (+1) 5 (-3)13 (+1)
Skills History +4, Stealth +6
Senses Passive Perception 7
Languages Common, Ignan
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3000 sp.


Social Check DCs


Frederick Browning, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this eastern man wears a black costume with the symbols of his god on his torso. He has moderate length white hair. His face is scarred and worn.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Frederick was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Athletic. Flaws: Ugly, Cynical. Bonds: Enemies, Slave. Occupation: Fisher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Frederick Browning, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)16 (+3) 8 (-1)14 (+2)
Skills Perception +1, Religion +5
Senses Passive Perception 15
Languages Common, Infernal, Aquan, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 38000 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp).


Social Check DCs

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