Dustin Davenport, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears just a tan suit and is in decent physical shape. He wears a broad hat to cover his moderate length golden hair. He is very pretty but has cold, dead eyes.
Personality: Dustin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Dustin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep.
Ideals: Impeccable. Flaws: Hedonist, Disease, Insomniac. Bonds: Attractive. Occupation: Dilettante
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Aquan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Richard Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He wears his hair in dreadlocks. His brown eyes are passionate and lively.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. The war was a terrible time for him, and Richard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his father was called into army service. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Depressed. Bonds: Attractive, Immigrant, Military. Occupation: Healer
Voice: Russian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 17 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 10 (+0) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Auran, Druidic, Goblin
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +5
Possessions: 3000 sp.
Balimaar Sheldon, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he typically wears green cloth garments or leather armor. His broad hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a small toy that he constantly fidgets with.
History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly, Insane, Addict. Bonds: Poor. Occupation: Sellsword
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 500 gp.
Ernest Wharton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and wears baggy black pantaloons and a tan scarf. His left leg appears badly burned and disfigured. His white hair is greasy and uncared for. He wears an eyepatch.
Personality: Aggressive, abrasive, and angry, Ernest embodies much of what other species detest in the Humans. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ernest took refuge in the large cave and found the beat up whip and armor he uses now. After a long history of fighting, Ernest and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Antagonistic. Bonds: Slave, Nature. Occupation: Locksmith
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 52 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 7 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 800 gp. Sardonyx (70 gp).
Patrick Blakeley, Male Human [Permalink]
Personal [hide]
Description: This man dresses well, typically a more casual-formal manner, and sports empty pouches on his belt. His hair is always cut to a buzz. He has several tiny aquamarine earrings on each ear.
Personality: He is calm most of the time but flees social interaction. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born at the edge of vast mountains. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Rich, Nature. Occupation: Dyer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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