Nicholas Woods, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft pastel waves gently in the breeze. He wears his auburn hair up in a very large beehive style do. He wears crescent spectacles with a black brim.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He is the product a well kept family trust fund and as such has never really known need. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. By chance he met his sister recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Rich, Family. Occupation: Unemployed
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 7 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 pp. Embroidered and bejeweled glove (1000 gp). Gold and topaz bottle stopper cork (900 gp). An abacus with copper, silver and gold markers (110 gp). Solid gold idol (300 gp). 1 Minor magic item. 1 Minor magic item.
Theodoric Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a green vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his green boots flare out at the collars. He has no hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Animals are drawn to him, and he is able to talk to them.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Occupation: Glassblower
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 67 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 17
Languages Common, Orc, Ignan
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 200 gp.
Aldous Kirby, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears professional attire. His hair is red and curly. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born in the east, but his parents moved at a very young age to the west. Aldous liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. By chance he met his brother recently and the two have been together since.
Motivation: An old rival family wants him found; and marry his brother to traveling adventurers
Ideals: Impeccable. Bonds: Attractive, Family, Immigrant, Nature. Occupation: Brewer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 18000 cp. Gold and topaz bottle stopper cork (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Sapphire pendant on gold chain (1100 gp). 1 Minor magic item.
Hunter Charlton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is slicked back into a classic pompadour. His blue unseeing eyes seem to look past you.
Personality: He is very quiet and rarely speaks above a whisper. He uses divination through singing.
History: Hunter lived on a farm with his mother, near the main road leading to a nearby town. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his sister
Ideals: Gifted, Persistence. Flaws: Disease, Shy. Bonds: Family. Occupation: Jeweler
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp.
Everard Barclay, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and dresses in tan turtlenecks beneath a pastel coat with grey slacks. His skin is also unnaturally pale. His chestnut hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Crown-heir arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: In love, Rich. Occupation: Crown-heir
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 31 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
Possessions: 100 gp. 1 Minor magic item.
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