John Everly, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and green robe with the hood down. His skin is fair and his fingers are delicate and long. His auburn hair has been sun bleached extensively. His hazel eyes are passionate and lively.
Personality: Prone to second guessing himself, he comes off as nervous. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: John was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. John was left his mother's suit of armor and trained in its use and care. He has set out to sabotage the competition.
Motivation: His spouse's relatives view him with great suspicion; and he wants nothing more than to rejoin the army
Flaws: Shy, Forgetful. Bonds: Job, Military, Family. Occupation: Bellfounder
Voice: German accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 7 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 1 Minor magic item.
Miles Bradley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars, he is not a threatening figure. He sports a flattop hair cut. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Miles hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Religious, Rich. Occupation: Dyer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Terran, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 300 gp. Jet (120 gp). Deep blue spinel (1500 gp). 1 Minor magic item.
Wymar Riley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His left hand appears badly burned and disfigured. His hair is long and auburn with streaks of silver, and is pulled back with small yellow clips. His beard is silver, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a great chef.
History: Wymar hails from a village terrorized by brigands. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against brigands; and he is greedy
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Spice Merchant
Voice: Slurs words
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 30 pp.
Peter Wellington, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. His black hair, when down, is lengthy. His gray unseeing eyes seem to look past you.
Personality: He is business-like. He takes instructions and follows them to the letter. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born on a small isolated farm. Peter was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Gardener. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To be a Shepherd again; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Professionalism. Flaws: Disease. Bonds: Poor, Immigrant, Nature. Occupation: Gardener
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 100 gp.
Hunter Blankley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair is brown and curly. His gray eyes lackadaisically let the world flow into them.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Disciplined, Logical. Flaws: Impulsive, Insane. Bonds: Immigrant. Occupation: Masseuse
Voice: American accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 19 (+4) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Aquan, Druidic, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Brown-green garnet (90 gp). Black pearl (1000 gp). Sardonyx (80 gp). Jade (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!
