Dean Upton, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat. He keeps his long silver hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He speaks before he thinks and is too direct. He receives visions of the future at random moments
History: Dean was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Detective
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 10000 cp. Black pearl (1300 gp). Azurite (7 gp). 1 Minor magic item. 1 Minor magic item.
Peter Blankley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. He keeps his black hair in a pixie cut. His amber eyes have a joyful gleam in them most of the time.
Personality: Overbrimming with self-confidence, Peter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is harsh and unforgiving.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Mentor, Guardian, Adventurer. Occupation: Assassin
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Heavy wooden shield. 1 Masterwork studded leather.
Drogo Garrick, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is dressed in an above average manner. His brown hair has been sun bleached extensively. His brown eyes peer out from beneath his wide-brimmed black hat.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born the only child of a wealthy merchant. Like his mother and his brother before him, after school he went straight into learning to become a Fisher. He became a Fisher soon after.
Motivation: Wants to work out more often.
Ideals: Athletic, Opinionated, Entrepeneur. Bonds: Attractive, Job. Occupation: Fisher
Voice: Italian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 8000 cp. 1 Minor magic item.
Trym Hailey, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His black hair is cut jaggedly and amateurishly. He wears large thick round spectacles.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born in a small village he learned the ways of the warrior from his mother. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was granted druidic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Bonds: Enemies, Family. Occupation: Crown-heir
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 4 (-3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Drogo Reid, Male Human [Permalink]
Personal [hide]
Description: He usually wears his pastel robe and has his hammer always slung over his shoulder. His hair is auburn, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born on a small isolated farm. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Passionate. Flaws: Impulsive. Bonds: Attractive, Nature, Debt. Occupation: Locksmith
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp.
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