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Advanced [show]


Solomon Nash, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. His red hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a pair of adventurers, Solomon grew up listening to his father's many stories. A gifted student he started as a Unemployed, but he got bored and became a Marshal. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's looking for his big break; and to prove his worth to the world

Ideals: Joker, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Adventurer, Job. Occupation: Marshal

Voice: Jittery and nervous

Attributes [hide]

Solomon Nash, Male Human Wizard 8
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 17 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 13 (+1)17 (+3)
Skills Insight +4, Stealth +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 800 gp. Deep blue spinel (1500 gp).


Social Check DCs


Geoffrey Windsor, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His golden hair is slicked back into a classic pompadour. His brown eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily eccentric. A true patriot, Geoffrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. When Geoffrey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Flaws: Insane. Bonds: Military, Rich, Immigrant. Occupation: Adventurer

Voice: Shortens vowels

Attributes [hide]

Geoffrey Windsor, Male Human Rogue 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)11 (+0) 15 (+2)16 (+3)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 5000 sp. Moss agate (12 gp). 1 Minor magic item.


Social Check DCs


Everard Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He is physically well-built. His hair is blonde, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: Everard wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He is a ruthless business man, a trait he acquired from his father.

History: From birth he was tutored by a cruel and relentless mentor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and money/treasure

Ideals: Disciplined, Entrepeneur. Flaws: PTSD. Bonds: Attractive, Mentor. Occupation: Sage

Voice: Sounds elderly

Attributes [hide]

Everard Wordsworth, Male Human Expert 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork studded leather.


Social Check DCs


John Cooper, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and grey handkerchief worn on his left side. He carries a battered bastard sword and tarnished flail as well. His red hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He acts crazy and hedonistic. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Hedonist. Bonds: Adventurer, Debt. Occupation: Dilettante

Voice: Strong lisp

Attributes [hide]

John Cooper, Male Human Druid 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +6, Performance +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 1000 sp.


Social Check DCs


Reynard Colton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long white hair reaches down to his waist. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Reynard was raised in a hard working conservative environment. A gifted student he started as a Carter, but he got bored and became a Bookbinder. He inherited the family business which he has now maintained for 12 years.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Optimist. Flaws: Addict, Ugly. Bonds: Job, Immigrant. Occupation: Bookbinder

Voice: Speaks with back of mouth

Attributes [hide]

Reynard Colton, Male Human Rogue 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)15 (+2) 16 (+3)14 (+2)
Skills Acrobatics +5, Nature +5
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5

Possessions: 50000 cp.


Social Check DCs

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