John Warwick, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a pastel top hat and pastel clothes, he is not a threatening figure. He keeps his golden hair in a flapper bob. His hazel eyes peer out from beneath his top pastel hat.
Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His spouse's relatives view him with great suspicion; and to settle down with his crush
Ideals: Disciplined, Fighting. Bonds: Nature, Religious, Family, Has a crush. Occupation: Glassblower
Voice: Squeaky
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Miles Barlow, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Sculptor. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a skull on it. His moppish red hair is in a traditional bowl cut. His eyes are likewise blue.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. As long as the job gets done he does not care how it got done.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He's also a talented Merchant, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Professionalism, Gifted, Logical. Flaws: Depressed. Bonds: Job. Occupation: Sculptor
Voice: Whispers
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.
Conrad Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a grey and black handkerchief worn on his left side. He is physically well-built. His auburn hair is lengthy. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He exudes charisma. He is a tour de force of persuasion. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Laborer job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and his spouse's relatives view him with great suspicion
Bonds: Attractive, Job, Mentor, Family. Occupation: Laborer
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 43000 sp.
Hugh Garrick, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is wearing colorful clothing, dressed as a Masseuse. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. He has several tiny amber earrings on each ear.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Gifted from a young age, Hugh studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break.
Ideals: Joker, Gifted, Fighting. Bonds: Slave, Rich, Adventurer. Occupation: Masseuse
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
Possessions: 800 gp. Red spinel (50 gp). Obsidian (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Miles Atherton, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, and he perpetually has his scythe ready. His brown hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born into a rich family. Miles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Map Maker for hire.
Motivation: Further expansion of business.
Ideals: Fighting. Bonds: Job, Immigrant, Rich, Nature. Occupation: Map Maker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 2000 sp.
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