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NPC Generator

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Advanced [show]


Kyle Lindsey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. He wears a colorful flower in his blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Human supremacist, though he does not identify as such. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his mother. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Human compassion.

Ideals: Professionalism, Fighting. Flaws: Racist. Bonds: Rich, Attractive, Nature. Occupation: Herbalist

Voice: Relaxed voice

Attributes [hide]

Kyle Lindsey, Male Human Warrior 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)12 (+1) 10 (+0)12 (+1)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Geoffrey Graham, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of morningstars on his belt, each one with a emerald on the hilt. His tied-back hair is auburn. He has blue eyes and a tan hat with a black feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the south to a Actor, Geoffrey learned a great deal about his mother's area of expertise. Through the years after Geoffrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Geoffrey's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new actor responsibilities is difficult

Ideals: Fighting, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Actor

Voice: Smoker's lung

Attributes [hide]

Geoffrey Graham, Male Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Athletics +6, Stealth +7
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a grey tunic with black highlights, and long violet pants that bunch up around his shoes. His hair is always cut to a buzz. His blue eyes peer out from beneath his small grey hat.

Personality: He is a hateful person. He taunts others and blames them for his problems. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a plains tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Rich, Job. Occupation: Spy

Voice: pre-pubescent

Attributes [hide]

Rolf Birkenhead, Male Human Wizard 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)13 (+1) 15 (+2)15 (+2)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 400 gp. 1 Tanglefoot bags.


Social Check DCs


Robert Tatum, Male Human [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft pastel waves gently in the breeze. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His golden hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He's in love; and wants to open a new tavern

Ideals: Optimist, Persistence. Bonds: Rich, Job, Has a crush. Occupation: Crown-heir

Voice: Sighs a lot, exhausted

Attributes [hide]

Robert Tatum, Male Human Adept 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)18 (+4) 15 (+2)13 (+1)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Gnoll, Sylvan, Druidic, Aquan
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Dumph, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His fierce brown eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born on a small isolated farm. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's in love; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Joker. Bonds: Enemies, Nature, Adventurer, Has a crush. Occupation: Barrister

Voice: growls and snarls, animalistic

Attributes [hide]

Gunter Dumph, Male Human Rogue 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)9 (-1) 6 (-2)15 (+2)
Skills Performance +5, Stealth +5
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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