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Advanced [show]


Odo England, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. He has moderate length silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has always had a great fascination with Human culture. He has all his life been fascinated with dancing.

History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic, Entrepeneur. Flaws: Racist. Bonds: Adventurer, Debt. Occupation: Roofer

Voice: Farmer accent

Attributes [hide]

Odo England, Male Human Warlock 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)11 (+0) 15 (+2)13 (+1)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 8000 cp. 1 Alchemist’s fire. 1 Alchemist’s fire. 3 Smokesticks.


Social Check DCs


Dean Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple tan robe with yellow stripes complete with hood. His long red hair is drawn into a two foot long braid. His brown eyes peer out from beneath his small tan hat.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Dean was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted from career to career and currently works as a Sage.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Ideals: Philantrophist. Flaws: PTSD, Depressed. Bonds: In love, Job. Occupation: Sage

Voice: Shortens vowels

Attributes [hide]

Dean Birkenhead, Male Human Paladin 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)11 (+0) 11 (+0)5 (-3)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 47000 sp. Hematite (13 gp). Chrysoberyl (160 gp).


Social Check DCs


Guy Ashley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is an epitome of beauty. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. He has several tiny amethyst earrings on each ear.

Personality: He is a Mortician first and foremost. He believes firmly that knowledge should be universal. He has a small toy that he constantly fidgets with.

History: He comes from a rich western family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He inherited the family business which he has now maintained for 2 years.

Motivation: He uses money and sex appeal to get what he needs; and further expansion of business

Flaws: Addict. Bonds: Rich, Attractive, Job, Family. Occupation: Mortician

Voice: Draws out vowels

Attributes [hide]

Guy Ashley, Male Human Wizard 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1 Silk rope. 1 Masterwork Thieves’ tools.


Social Check DCs


Balimaar Whitby, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is harsh and unforgiving.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been saving his money to try and buy his brother's freedom.

Motivation: He is greedy; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic. Bonds: Rich, Family, Religious, Adventurer. Occupation: Stylist

Voice: Gruff and masculine

Attributes [hide]

Balimaar Whitby, Male Human Druid 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)12 (+1) 12 (+1)11 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 8000 sp. Citrine (40 gp). Moss agate (14 gp). 1 Tanglefoot bags. 2 Holy water. 8 Acid flasks. 1 Alchemist’s fire.


Social Check DCs


Kody Dumph, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His black hair is drawn into a tight pony tail with a clover scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Kody grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: A deep hatred of dire rats; and meet up once more with his childhood friend

Flaws: Impulsive. Bonds: Job, Adventurer, Enemies. Occupation: Crown-heir

Voice: Can't modulate volume

Attributes [hide]

Kody Dumph, Male Human Cleric 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 11 (+0)11 (+0)
Skills Intimidation +3, Nature +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 700 gp. Brass mug with jade inlays (600 gp). 1 Minor magic item.


Social Check DCs

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