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Kyle Kirby, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He prefers to wear flannel. His whole body is exceptionally muscular. He is bald on top and has large chestnut tufts of hair around his ears. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the north his family was never financially stable. Kyle was born on a far northern island where he grew up under the tutelage of his father, an expert Mayor. He then took over the family business and is one of the better Mayor for hire.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Job, Poor. Occupation: Mayor

Voice: Voice breaks

Attributes [hide]

Kyle Kirby, Male Human Adept 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this southern man dresses like a well dressed Fletcher does. His red hair is styled in orderly dreadlocks. He is baby faced.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A powerful necromancer made him what he is. A gifted student he started as a Healer, but he got bored and became a Fletcher. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist. Flaws: Mundane. Bonds: Job, Mentor. Occupation: Fletcher

Voice: Speaks with back of mouth

Attributes [hide]

Ralf Cumberbatch, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 13 (+1)8 (-1)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 34000 sp. 1 Minor magic item.


Social Check DCs


Aldous Barlow, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. His thin eyebrows rest above his beady hazel eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He receives visions of the future at random moments

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Brilliant and gifted he never wanted to apply himself. He got away from his former life and has fallen to alcoholism.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted, Artistic. Flaws: Ugly, Addict. Occupation: Marshal

Voice: Speaks with lips pursed

Attributes [hide]

Aldous Barlow, Male Human Cleric 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)18 (+4) 15 (+2)11 (+0)
Skills Investigation +7, Performance +3
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Infernal, Elven
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 100 pp.


Social Check DCs


Roger Ainsley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He wears bulky white painted plate armor. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Roger lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Roger was left his father's suit of armor and trained in its use and care. He now spends his time doing works of charity.

Motivation: To reunite with his absent father; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family, Military. Occupation: Beggar

Voice: High pitched, excited

Attributes [hide]

Roger Ainsley, Male Human Bard 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)16 (+3) 10 (+0)16 (+3)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 10
Languages Common, Ignan, Abyssal, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 18000 cp. Brass mug with jade inlays (200 gp). An abacus with copper, silver and gold markers (110 gp).


Social Check DCs


Gerald Rayden, Male Human [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a tan scarf. His long chestnut hair is drawn into a two foot long braid. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is a Mortician first and foremost. He believes firmly that knowledge should be universal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gerald hails from a village terrorized by giants. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has drifted from career to career and currently works as a Mortician.

Motivation: Wants to open a new tavern; and to unite with his sister

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Enemies, Family. Occupation: Mortician

Voice: Farmer accent

Attributes [hide]

Gerald Rayden, Male Human Expert 8
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 38 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)13 (+1) 19 (+4)13 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +4

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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