Tim Graham, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a Stetson hat to hide his balding. His otherwise smooth face is marked with small tiny scars.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born in the north to a Sage, Tim learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He struck the Sage job and began his own company from there.
Motivation: He has passion for adventuring and risk; and expand his business
Flaws: Depressed. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Sage
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 18 (+4) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
Possessions: 33000 sp. Chrysoprase (30 gp). Golden yellow topaz (800 gp). Carnelian (30 gp). Aquamarine (800 gp). 1 Minor magic item.
Gerald Emsworth, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is perpetually draped in fineries, but all of this concealed by his earthly robes., and a wedding ring on his left hand. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: He wants revenge against brigands.
Bonds: Attractive, In love, Job, Religious, Enemies. Occupation: Bather
Voice: Raspy
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 300 gp.
Geoffrey Tattersall, Male Human [Permalink]
Personal [hide]
Description: Standing 6'2", this man wears pastel trousers with blue and brown striped suspenders. He wears various colorful collared shirts. His black hair is drawn into a tight pony tail with a cross scrunchie. His eyes are a pleasant green.
Personality: Confrontational and typically high on some drug or another. He also hits on women, regardless of circumstances.
History: Born to a Sculptor, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's looking for his big break; and he's in love
Flaws: Addict, Shy. Bonds: Has a crush, Poor, Adventurer. Occupation: Sailor
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 7 (-2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 5000 cp.
Hubert Landon, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a robe, a symbol of his god around his neck, and a morningstar on his belt. His blonde hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Hubert was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found.
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Scribe
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 70 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 900 gp. Large well-done wool tapestry (300 gp). Gold and topaz bottle stopper cork (1000 gp). Jeweled anklet (1000 gp).
Randal Clayden, Male Human [Permalink]
Personal [hide]
Description: An older man who wears silk and lounges about seductively, he is not a threatening figure. He wears his blonde hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also is a firm believer in the manly ideal.
History: The child of a Shepherd, who enjoyed hunting, Randal was taken on many hunting expeditions. After coming to the age of reason, Randal took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their son. He worked as a Fisher, and he later adopted a second son.
Motivation: To unite with his sister; and to prove his worth to the world
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Family, Nature. Occupation: Fisher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 45 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 7 (-2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +3
Possessions: 1000 sp. 1 Minor magic item.
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