Guy Westcott, Male Human [Permalink]
Personal [hide]
Description: He sports grey clothing, slightly heavier than average wear. His hair is always cut to a buzz. His eyes are violet and catlike.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Guy was born with his father's beautiful face. Like his father and his sister before him, after school he went straight into learning to become a Architect. He's also a talented Bowyer, but doesn't like to broadcast it.
Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job
Ideals: Joker. Bonds: Immigrant, Attractive, Job, Military. Occupation: Architect
Voice: American accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 2000 sp. White opal (400 gp). Chalcedony (20 gp).
Lewis Kinsley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is typically in his Marshal uniform. His blonde hair is heavily combed to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Marshal soon after.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Marshal
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Theobald Riley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears light armors faded through time and improper care, and his gloved hand is found clutching a hand crossbow. His chestnut hair, when down, is lengthy. He wears an eyepatch.
Personality: He has a massive crush on the younger sibling of the Ruler who has hired him part-time. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He comes from a rich southern family. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by orcs. Theobald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: A deep hatred of orcs.
Flaws: Ugly. Bonds: Has a crush, Enemies, Rich. Occupation: Ruler
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Gilbert Camden, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses in collared shirts and wears a proper scarf over his head. His silver hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.
History: The child of a Miner, who enjoyed hunting, Gilbert was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Gilbert and his spouse have recently divorced.
Motivation: Wants to work out more often.
Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Nature, Slave. Occupation: Engraver
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 21 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 8 (-1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 6000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Tim Shipley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a white tunic with tan highlights, and long black pants that bunch up around his shoes. His hair is cut close to his head. He wears crescent spectacles with a black brim.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is an amazing painter.
History: He comes from a rich southern family. Tim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.
Motivation: To reunite with his old friends; and he'd like to take his coworkers down a peg
Ideals: Gifted. Bonds: Nature, Rich, Job, Adventurer. Occupation: Performer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 7 (-2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Moss agate (10 gp). Bloodstone (30 gp). Banded agate (10 gp).
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