Raymond Westcott, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a very tight haircut. His eyes are gray.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Animals are drawn to him, and he is able to talk to them.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Through the years after Raymond was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Raymond's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He loathes his own lifestyle.
Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Poor, Religious. Occupation: Body Guard
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Orc, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Trym Ramsey, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'3" and wears a weathered and beat up set of banded mail beneath an oversized white coat. He keeps his long red hair kept up in a rat tail. He has a tattooed face.
Personality: A deeply religious man he believes everything happens for a reason. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. He now spends his time doing works of charity.
Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist. Bonds: Religious, Rich, Slave. Occupation: Miller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 27 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 600 gp.
Dustin Birkenhead, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He uses divination through singing.
History: From birth he was tutored by a cruel and relentless mentor. Dustin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends
Ideals: Optimist, Gifted. Bonds: Mentor, Adventurer, Military. Occupation: Priest
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 37 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 80000 cp. Blue quartz (11 gp).
Balimaar Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His hair is auburn and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Crown-heir.
Motivation: To be a Weaver again; and he is unsatisfied with his job
Ideals: Optimist, Logical. Bonds: Attractive, Immigrant, Job. Occupation: Crown-heir
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Giant, Orc
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 100 gp. Violet garnet (1600 gp). Amber (130 gp). Black pearl (1600 gp).
Manfred Ansley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears violet leather gloves, a violet jacket, and tight pants, he is not a threatening figure. He has wavy red hair. His amber eyes dart from person to person.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Around other people he will do his best to conceal his emotions and appear jolly.
History: The child of a Shepherd, who enjoyed hunting, Manfred was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Money/treasure; and he is greedy
Ideals: Gifted. Flaws: Shy. Bonds: Nature, Adventurer, Rich. Occupation: Body Guard
Voice: Slurs words
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
Possessions: 100 gp. 1 Good lock. 1 Bullseye lantern. 1 Superior lock. 1 Backpack.
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