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NPC Generator

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Advanced [show]


Charles Winthrop, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is unkempt and raggedy. He wears large thick round spectacles.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the west his family was never financially stable. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Charles took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs; and to pay off his debts

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Engraver

Voice: Mousy voice

Attributes [hide]

Charles Winthrop, Male Human Ranger 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 9 (-1)12 (+1) 12 (+1)10 (+0)
Skills Athletics +5, Survival +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 700 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Percival Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, constantly wearing a white suit, yellow shirt, and blue tie. His red hair is cut jaggedly and amateurishly. He has a dull look in his gray eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stableman arts, while his father instructed him in etiquette, music and courtly manner. Like his mother and his sister before him, after school he went straight into learning to become a Stableman. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and wants to open a new tavern

Flaws: Ugly. Bonds: Job, Religious, Rich, Adventurer. Occupation: Stableman

Voice: Can't modulate volume

Attributes [hide]

Percival Winterbourne, Male Human Commoner 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 7 (-2)9 (-1) 13 (+1)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. Golden yellow topaz (200 gp). Banded agate (4 gp). Golden pearl (160 gp). 1 Backpack. 1 Disguise kit.


Social Check DCs


Balimaar Badger, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear ponchos typically of a light grey in addition to tight pants. He has a small bristly mustache and wavy auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He struck the Tanner job and began his own company from there.

Motivation: He doesn't get along with people that don't share his tastes; and money/treasure

Ideals: Athletic, Gifted, Impeccable. Flaws: Forgetful. Bonds: Job, Rich. Occupation: Tanner

Voice: Spanish accent

Attributes [hide]

Balimaar Badger, Male Human Commoner 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 14000 sp. Banded agate (14 gp). Deep blue spinel (1200 gp). Smoky quartz (80 gp). Blue star sapphire (800 gp).


Social Check DCs


Patrick Royston, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is fair and his fingers are delicate and long. With bright white hair and a scraggly beard. His eyes are brown and catlike.

Personality: He likes to make people angry or surprised. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the south, but his parents moved at a very young age to the north. Patrick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he's repulsed by the pc

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Debt. Occupation: Masseuse

Voice: Loud with bravado

Attributes [hide]

Patrick Royston, Male Human Monk 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)16 (+3) 16 (+3)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Simon Vance, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a tight fitting brown shirt and pants. He has styled his brown hair well, parting it to the left. His green unseeing eyes seem to look past you.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a logical person and will generally grow upset if things defy logic and science.

History: Simon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He dropped out of school before completing his studies. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To share knowledge with the world.

Ideals: Persistence, Logical. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Dyer

Voice: Can't modulate volume

Attributes [hide]

Simon Vance, Male Human Barbarian 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)8 (-1) 14 (+2)17 (+3)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: Just what you see.


Social Check DCs

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