Balimaar Marston, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He has a large black mantle and cape that has been intricately interwoven into his green robe. Beneath his clothing is a huge mess of scar tissue. He has shaved his head bald. His eyes are likewise violet.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life.
Ideals: Fighting. Flaws: Depressed. Bonds: Slave, Rich, Debt. Occupation: Architect
Voice: Raspy
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Draconic, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.
Bertram Lancaster, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing the road beaten gear of a warrior. His top hat is riddled with cuts and holes. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has all his life been fascinated with painting.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Fighting, Athletic, Artistic. Flaws: Ugly. Bonds: Job, Religious. Occupation: Engraver
Voice: Slurs words
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Terran
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 100 gp. Red spinel (140 gp).
Jocelyn Gladstone, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he typically wears a sleeveless long coat of deep yellow leather and dull violet iron scale mail. His hair, while still mostly white, has prominent grey streaks. His eyes are hazel and beady.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and he is compelled to act according to his religious beliefs
Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Religious, Mentor. Occupation: Farmer
Voice: American accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 7000 sp.
Ernest Birkenhead, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing a long, green, dusty cloak. His black hair is kept up in a ponytail inside a feathered hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is an amazing painter.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Ernest reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Shepherd.
Motivation: To be a Bowyer again; and he wants nothing more than to rejoin the army
Ideals: Optimist, Gifted. Flaws: Insomniac. Bonds: Military, Job. Occupation: Shepherd
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 4 Thunderstones. 4 Thunderstones. 3 Tanglefoot bags.
Reynard Tindall, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His skin is fair and his fingers are delicate and long. His hair is blonde and very short. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He never swears and excessively uses polite adverbs when speaking. He does not trust anyone and sleeps with one eye open.
History: Reynard was born with his father's beautiful face. A gifted student he started as a Carter, but he got bored and became a Jeweler. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and he wants to meet his childhood hero
Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Job, Adventurer, Family. Occupation: Jeweler
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Infernal, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Black star sapphire (1000 gp). Azurite (5 gp). Jet (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!
